Posted by: xenoscepter
« on: December 07, 2023, 11:46:38 PM » --- Having the option to update old species as a Biology Tech would be actually quite nice. Have it use the latest/greatest techs as an upper limit, while the conversion rate is a tech line that allows improvements to said conversion rate.
--- Likewise, this would dovetail nicely into an option to add extra options in. One tech line for improvement rate, itself using the above conversion rate tech as a perquisite to help gate it and slow it down. The second would improve how much... well improvement you could get from it.
--- For gameplay balance and simplicity's sake, since this could get quite complex and messy otherwise, these two options should be mutually exclusive with each other. You cannot enhance an improved race, and you cannot improve and enhanced race.
Examples:
--- Improvement Conversion Rate, 10% of Modification Cap per annual. So if I have enough Gene Mod Centers to mod 1m colonists a year, I can improve 100k colonist per year.
--- Enhancement Conversion Rate, 20% of Improvement Cap per annual. So if I have enough Gene Mod Centers to mod 1m colonists a year, I can enhance 20k colonist per year.
--- Enhancement Cap, 0.25x of Highest Tech. So if my Gravity Tolerance tech is +20%, I add a +5% Gravity Tolerance on top of an existing species traits.
--- Likewise, this would dovetail nicely into an option to add extra options in. One tech line for improvement rate, itself using the above conversion rate tech as a perquisite to help gate it and slow it down. The second would improve how much... well improvement you could get from it.
--- For gameplay balance and simplicity's sake, since this could get quite complex and messy otherwise, these two options should be mutually exclusive with each other. You cannot enhance an improved race, and you cannot improve and enhanced race.
Examples:
--- Improvement Conversion Rate, 10% of Modification Cap per annual. So if I have enough Gene Mod Centers to mod 1m colonists a year, I can improve 100k colonist per year.
--- Enhancement Conversion Rate, 20% of Improvement Cap per annual. So if I have enough Gene Mod Centers to mod 1m colonists a year, I can enhance 20k colonist per year.
--- Enhancement Cap, 0.25x of Highest Tech. So if my Gravity Tolerance tech is +20%, I add a +5% Gravity Tolerance on top of an existing species traits.