Author Topic: Ships of the Accord  (Read 1748 times)

0 Members and 1 Guest are viewing this topic.

Offline drejr (OP)

  • Warrant Officer, Class 1
  • *****
  • d
  • Posts: 88
  • Thanked: 27 times
Ships of the Accord
« on: August 18, 2020, 08:11:27 PM »
Tianlong-class Cruiser



Following the signing of the Quito Accord eight Tianlong-class cruisers were transferred from the Celestial Republic's Heavenly Banner Deep Space Army to the new Peacekeeper Fleet Command. As the largest known combat vessels at the time, the Tianlongs were the backbone of the early PFC despite fears their design philosophy was outdated even before they were constructed.

Code: [Select]
Tianlong class Light Cruiser      12 000 tons       257 Crew       1 483 BP       TCS 240    TH 720    EM 0
3000 km/s      Armour 4-46       Shields 0-0       HTK 93      Sensors 8/16/0/0      DCR 14      PPV 53.08
Maint Life 3.71 Years     MSP 1 188    AFR 288%    IFR 4.0%    1YR 135    5YR 2 019    Max Repair 90.00 MSP
Troop Capacity 500 tons     Magazine 192    Cryogenic Berths 200   
Captain    Control Rating 4   BRG   AUX   ENG   CIC 
Intended Deployment Time: 12 months    Morale Check Required   

Improved Nuclear Pulse Engine  EP180.00 (4)    Power 720.0    Fuel Use 59.63%    Signature 180.00    Explosion 10%
Fuel Capacity 400 000 Litres    Range 10.1 billion km (38 days at full power)

Twin 12cm C2 Near Ultraviolet Laser Turret (2x2)    Range 96 000km     TS: 8000 km/s     Power 8-4     RM 30 000 km    ROF 10     
CIWS-80 (2x4)    Range 1000 km     TS: 8 000 km/s     ROF 5     
Beam Fire Control R96-TS8000 (1)     Max Range: 96 000 km   TS: 8 000 km/s     90 79 69 58 48 38 27 17 6 0
Battery Pack (16)     Total Power Output 0    Exp 5%
Improved Pebble Bed Reactor R11 (2)     Total Power Output 22.6    Exp 5%

Size 16 Box Launcher (12)     Missile Size: 16    Hangar Reload 200 minutes    MF Reload 33 hours
Missile Fire Control FC62-R120 (2)     Range 63m km    Resolution 120
Changdao Anti-Ship Missile (12)    Speed: 20 000 km/s    End: 47.4m     Range: 56.9m km    WH: 25    Size: 16.000    TH: 73/44/22

Active Search Sensor AS70-R120 (1)     GPS 9600     Range 70.4m km    Resolution 120
Active Search Sensor AS9-R1 (1)     GPS 32     Range 9m km    MCR 812.4k km    Resolution 1
Thermal Sensor TH1.0-8.0 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
EM Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  31.6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
« Last Edit: August 18, 2020, 08:27:53 PM by drejr »
 
The following users thanked this post: Warer

Offline xenoscepter

  • Vice Admiral
  • **********
  • Posts: 1157
  • Thanked: 318 times
Re: Ships of the Accord
« Reply #1 on: August 18, 2020, 08:42:35 PM »
 - Where'd you get that swag pic? Did you make? If so, how... and what tool did you use?
 

Offline drejr (OP)

  • Warrant Officer, Class 1
  • *****
  • d
  • Posts: 88
  • Thanked: 27 times
Re: Ships of the Accord
« Reply #2 on: August 18, 2020, 10:23:07 PM »
I threw it together in Inkscape.

Original paintjob:

 
The following users thanked this post: Warer

Offline kenlon

  • Sub-Lieutenant
  • ******
  • k
  • Posts: 102
  • Thanked: 39 times
Re: Ships of the Accord
« Reply #3 on: August 19, 2020, 02:47:41 PM »
Pretty reasonable design for relatively early tech - it's so short-legged that it's clearly meant for home system defense, and should do that job quite decently, I should think.
 

Offline Jorgen_CAB

  • Admiral of the Fleet
  • ***********
  • J
  • Posts: 2837
  • Thanked: 673 times
Re: Ships of the Accord
« Reply #4 on: August 19, 2020, 04:52:44 PM »
I really like this ship, especially the heavy role-play aspect of its design philosophy.

The only thing that I think should be considered for future upgrades of the design is a proper PD weapon system in place of the CIWS. CIWS is mainly for none combat ships as a primary defensive weapon system.
 

Offline Cavgunner

  • Lt. Commander
  • ********
  • Posts: 283
  • Thanked: 129 times
Re: Ships of the Accord
« Reply #5 on: August 19, 2020, 09:05:49 PM »
Me: 12 box launchers  :-\

Also me: ...firing size 12 missiles with a strength 25 warhead  :o
 

Offline non sequitur

  • Chief Petty Officer
  • ***
  • n
  • Posts: 37
  • Thanked: 11 times
Re: Ships of the Accord
« Reply #6 on: August 19, 2020, 09:32:30 PM »
So this is pretty cool and now you've got me interested in what you backstory is for this campaign?
 

Offline drejr (OP)

  • Warrant Officer, Class 1
  • *****
  • d
  • Posts: 88
  • Thanked: 27 times
Re: Ships of the Accord
« Reply #7 on: August 19, 2020, 09:52:02 PM »
Just a bland unified Earth campaign. This was one of the starting ship classes.

Unfortunately testing has shown they're pretty much useless against equivalent technology NPRs with AMM support.

Of course I suppose I could launch salvos of 192 AMMs per ship with them myself if I wanted to be cheesy.

(A missile with 4 size-2 submunitions seems to be the best compromise between survivability, damage, and range)
« Last Edit: August 19, 2020, 11:49:44 PM by drejr »
 

Offline Jorgen_CAB

  • Admiral of the Fleet
  • ***********
  • J
  • Posts: 2837
  • Thanked: 673 times
Re: Ships of the Accord
« Reply #8 on: August 20, 2020, 01:19:33 AM »
Just a bland unified Earth campaign. This was one of the starting ship classes.

Unfortunately testing has shown they're pretty much useless against equivalent technology NPRs with AMM support.

Of course I suppose I could launch salvos of 192 AMMs per ship with them myself if I wanted to be cheesy.

(A missile with 4 size-2 submunitions seems to be the best compromise between survivability, damage, and range)

A missile at this tech level that is good from all consideration of speed, range and damage is around size 6...  you should be able to fit a strength 9 warhead with otherwise the same speed and range. The volley would then be 32 missiles instead of 12.
 

Offline drejr (OP)

  • Warrant Officer, Class 1
  • *****
  • d
  • Posts: 88
  • Thanked: 27 times
Re: Ships of the Accord
« Reply #9 on: August 20, 2020, 08:50:18 AM »
Yes, I've been playing Aurora for years with highly optimized ships. I wanted to start with something different this time - not that this is the only ship design I'm using, of course.

I decided the best thing to do was just make it a little bigger.

Code: [Select]
Tianlong class Light Cruiser      16 000 tons       318 Crew       1 940.2 BP       TCS 320    TH 1 280    EM 0
4000 km/s      Armour 4-56       Shields 0-0       HTK 121      Sensors 8/8/0/0      DCR 17      PPV 76.2
Maint Life 2.99 Years     MSP 1 490    AFR 293%    IFR 4.1%    1YR 249    5YR 3 742    Max Repair 160 MSP
Troop Capacity 500 tons     Magazine 256    Cryogenic Berths 400   
Captain    Control Rating 4   BRG   AUX   ENG   CIC 
Intended Deployment Time: 12 months    Morale Check Required   

Improved Nuclear Pulse Engine  EP320.00 (4)    Power 1280    Fuel Use 44.72%    Signature 320    Explosion 10%
Fuel Capacity 600 000 Litres    Range 15.1 billion km (43 days at full power)

Twin 12cm C2 Near Ultraviolet Laser Turret (2x2)    Range 96 000km     TS: 12000 km/s     Power 8-4     RM 30 000 km    ROF 10     
Quad Gauss Cannon R200-17.00 Turret (2x8)    Range 20 000km     TS: 12000 km/s     Power 0-0     RM 20 000 km    ROF 5     
Beam Fire Control R96-TS12000 (1)     Max Range: 96 000 km   TS: 12 000 km/s     90 79 69 58 48 38 27 17 6 0
Beam Fire Control R24-TS12000 (1)     Max Range: 24 000 km   TS: 12 000 km/s     58 17 0 0 0 0 0 0 0 0
Improved Pebble Bed Reactor R11 (2)     Total Power Output 22.6    Exp 5%
Battery Pack (8)     Total Power Output 0    Exp 5%

Size 16 Box Launcher (16)     Missile Size: 16    Hangar Reload 200 minutes    MF Reload 33 hours
Missile Fire Control FC62-R120 (2)     Range 63m km    Resolution 120
Changdao II Anti-Ship Missile (16)    Speed: 20 000 km/s    End: 37.9m     Range: 45.5m km    WH: 25    Size: 16    TH: 66/40/20

Active Search Sensor AS70-R120 (1)     GPS 9600     Range 70.4m km    Resolution 120
Active Search Sensor AS6-R1 (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
Thermal Sensor TH1.0-8.0 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
EM Sensor EM1.0-8.0 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 

Offline Migi

  • Captain
  • **********
  • Posts: 465
  • Thanked: 172 times
Re: Ships of the Accord
« Reply #10 on: August 20, 2020, 06:31:07 PM »
I decided the best thing to do was just make it a little bigger.
Personally I think 12kT to 16kT is quite a big change. It also represents a 30% increase in cost.

I like that it has multiple command modules. I like the fact it can rescue it's own crew complement with space left over.

As much as I love the idea of huge missiles with huge warheads they just have no survivability now that armoured missiles are not allowed.
Also the hit chance on your missiles feels a little low, I suspect you're looking at 50% to hit itself. Considering you have a fixed number of shots, you want to make them count, even if it means trading away some range for Agil or more speed. Although maybe at INPE tech level you can't achieve much more.
 

Offline drejr (OP)

  • Warrant Officer, Class 1
  • *****
  • d
  • Posts: 88
  • Thanked: 27 times
Re: Ships of the Accord
« Reply #11 on: August 20, 2020, 07:28:17 PM »
With a slight change in tactics the missiles were able to cripple or outright destroy armor-5 22,000-ton NPR cruisers supported by escorts with as few as four hits.

When the actual campaign begins with 1.12 I'll likely use this design despite the drawbacks - they'll likely be second line with improved tech missiles by the time I encounter any hostiles. The fleet also includes destroyers with smaller missiles which I've yet to post.

« Last Edit: August 20, 2020, 07:31:22 PM by drejr »
 
The following users thanked this post: Warer