Posted by: Xanithas
« on: May 01, 2023, 08:33:48 PM »If we don't want to mess with the sensor model, stealth could be implemented as a malus to the tracking time bonus to hit (to simulate that you are only spotting them later than you would according to the sensor model.
Sadly I feel that doesn't really give you much of as advantage to justify the cost unless it also gave the enemy a accuracy penalty due to the poor tracking.
In a more complex solution I would suggest that the ships stealth value is compared to the predicted sensor range of the detecting ship and have the detecting ships sensors drop the track every X increment where X is a function of the stealth value VS the detecting sensor resolution and range. higher resolution sensors lose the track for more increments simulating the lower fidelity and lower resolution sensors will hold the track more firmly thus having less increments where the track is lost. I would run this in parallel with the already per-existing mechanic of the ships stealth field lowering the ships signature making this extremely effective against ships without a low resolution sensor. This way a stealth ship has some play against anything it encounters, either allowing it to move in closer to attack relying on the enemy being unable to hold a firm track to lower the number of times it gets attacked or to break contact with someone hunting it in the periods of tracking loss. I would also suggest that this should be massively dependent on the range from the detecting ship, with the closer the stealth ship is the less increments its undetected trending toward a point where the ship is always detected no matter how crappy the sensor. This could also be modified by the training level of the crew as a more skilled operator might detect the stealth ship more often then a poorly trained one.