Posted by: Bgreman
« on: October 11, 2012, 11:28:30 AM »I had actually derived a criterion for how to allocate MSP to engines/agility for max hit chance.
If S is the amount of msp devoted to engines + agility (after fuel, warhead, armor, and sensors are allocated), then if S < 10 * missile size / agility tech value, you want to put all your remaining MSP (i.e., all of S) into engines. Otherwise, you want to put s_engines = 1/2(S + 10*Missile Size) into engines and s_agility = S - s_engines into agility.
Too bad this goes out the window for 6.0.
If S is the amount of msp devoted to engines + agility (after fuel, warhead, armor, and sensors are allocated), then if S < 10 * missile size / agility tech value, you want to put all your remaining MSP (i.e., all of S) into engines. Otherwise, you want to put s_engines = 1/2(S + 10*Missile Size) into engines and s_agility = S - s_engines into agility.
Too bad this goes out the window for 6.0.