Thanks for the quick response guys.
@ Chad:
1.) Most of the orders in the various documnets have the format they need to be laid out in. Is this what you mean? Or is it where on the sheets you need to put the orders?
2.) Real glad to hear this. As you well know, I was unhappy with the way things were in game one. Units were way too cheap and took far too long to produce. Thats why I redid the construction along with the command and control rules. I am myself pleased with the way things are proceeding, but we still have a long way to go yet. No buggy release will BTS! be!
3.) Yeah I think I will need some automation to. Since I can see turn around times skyrocketing once the players begin to explore their system and beyond.
@ Gavin:
1.) Any suggestions on where that information should go beyond the Introduction and Pre-game setup? Or any suggestions to help the player in that regard?
2.) Good idea and it is being worked on as of now.
3.) Gavin, does the following Cap satisfy your request?
+X Added Mobility (Infantry Vehicles):
Added Mobility allows Infantry to move faster, due to the addition of soft-skinned vehicles to the TO&E of the Infantry Battalion. This increased speed is strategically very useful as it allows Light Infantry forces to keep up with the mechanized forces, making this Added Capability invaluable for breakthrough formations. Added Mobility (Infantry Vehicles) may be taken multiple times, but each Added Capability including the first incurs a +.1 Fuel Upkeep. Each added mobility (Infantry Vehicles) cap taken increases the speed of the equipped Infantry Battalions by one.
If you have your turns ready for turn 13, January 2258, send them in.
Cheers, Þórgrímr