Whilst successfully completing my first major engagement against 60-70
Obliterator Meson armed ships in Alpha Centaurai I ran into a few issues that caused me problems during combat.
First was that once I readied my guns to fire and assigned targets the game would pause every 5 seconds to let me know that they were out of range. This would be fine except for the fact that the enemy was still 2 million kilometers outside my engagement envelope.
So that I could finish the battle within my own lifetime I canceled all fire orders and shifted time forwards. Unfortunately I misjudged the time skip and the enemy fleet was within range already firing completely canceling the significant range advantage that I had, not to mention that it was then another 15 seconds before my weapons charged up. This resulted in significantly more damage to my fleet than would otherwise have occurred.
Question: Is there anyway whilst in combat to skip the 'weapons out of range' message every 5 seconds? This would mean that the instant I detect enemies I can lock on and stay locked on without having to worry about the engagement taking a lifetime to finish.
Secondly During the engagement I had to manually adjust every fire order for every ship. This was annoying since the enemy was dropping like flies and it became difficult to keep track of who had destroyed who and had to shift targets.
Question: Is there some way to set up a taskgroup so it automatically prioritises and fires on targets? Preferably individual targets rather than over killing a single target? answered
Other that these problems it was awesome and extremely satisfying to watch the enemy fleet be annihilated.