Aurora Government Simulator 3.1 - OUT NOW!Hi all,
the update 3.0 is now complete. It is an update that has changed all the UI, added a GUI, and expanded or fixed all aspects of the file. I hope you'll enjoy it.
Below the changelog and link to download (otherwise head back to the main post)
3.0 OLIGARCHY UPDATEBalanced FEDERATION formulas
Balanced REPUBLIC formulas
Balanced all formulas to avoid double up elements on the same values
Reworked Mineral Shortage now to include FUEL
Reworked War modifiers
Reworked UI entirely
Reworked Unrest to be dynamic - no need for the player to manually insert a value
Reworked Naval Shipyard Tonnage now as Automated Alert Levels System
Reworked Commercial Shipyard Tonnage now as Automated Economy System
Reworked Separatists
Added New GUI to make data easy to access and read
Added Leadership - Will contribute to keeping the unrest from rising if leader has been elected with a good margin, however, if election was contested or a close then the population will lose faith in the leadership causing unrest
Added Military Organization: Will determine the level of preparation of the military providing the relative bonuses
Added Population Wealth: Will determine the level of wealth of the population providing the relative bonuses
Added Racial Pro Capita Income Tech to work in pair with Population Wealth Modifier
Added Society: Will determine how the population feel towards freedom and such providing the relative bonuses
Added Population Status (under new Unrest area): Will determine the population morale providing the relative bonuses
Added At War (Attacked) modifier to impact militarists votes
Added At War (Declared) modifier to impact democratic votes
Added At War (Justified) modifier to make possible war declared with causus belli are treated as defensive wars
Added Dynamic Society Traits (Currently Under Constitution)
Added Constitutional Reform EDUCATION to help Scientists movement mid-game struggles - Dynamic Society Traits
Added Constitutional Reform SLAVERY - Dynamic Society Traits
Added Focus mechanic - possibility to boost one racial trait
Added Race Policies which will provide bonuses or malus to different Dynamic Values
Added Race Policy Conscription
Added Race Policy Xeno Laws
Added Race Policy Civilian Academies
Added Race Policy Consumer Benefits
Added New Oligarchy Government kind Monarchy
Added New Oligarchy Government kind Corporate
Added New Oligarchy Government kind Totalitarian
Added New Oligarchy Condition Birthright
Added New Oligarchy Condition Confidence
Added New Oligarchy Condition Elective
Added New Oligarchy Condition Life
Added New Leader Mechanics for Oligarchy
Removed Home Page
Fixed error in SEPARATISTS formula on FEDERATION which led to Separatists always in power coming from DEMOCRACY
Fixed error in Unrest Formula
Fixed multiple errors in some Formulas
3.1 HOTFIXFixed Sync Problem on the Oligarchy GUI
Fixed Oligarchy GUI look to be consistent with other GUIs
Fixed an error that led to display N/A Characters on the Oligarchy GUI despite being disabled
3.2 HOTFIXFixed sync for motion vote
Direct Download here http://aurora2.pentarch.org/index.php?action=dlattach;topic=11908.0;attach=6219