View full version: Advanced Tactical Command Academy
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  1. Capital Ship Missile AMM carrier
  2. Practical Applications for Railguns (not Point Defense)
  3. Crybaby Cub class Electronic Warfare Fighter
  4. Freighter Modules
  5. Forward jump point defense
  6. Submarines in space?
  7. Tactical Boarding Operations and Doctrines
  8. What do you develop before exploring JP's?
  9. Growing the civilian economy
  10. scout design and doctrine
  11. Abusive gimmicks? Officers in PDCs
  12. fighter formations
  13. Dedicated carriers vs integrated
  14. Need advice and critics on my missile designs
  15. sensors on AMMs
  16. large vs small missiles
  17. Fire and forget missiles
  18. Taking out engines
  19. Carrier fleet doctrine questions?
  20. I think I create too slow missiles
  21. how to shoot fighters ?
  22. How effective are formations really?
  23. Fighters as cheap defense?
  24. How do you treat friendly NPRs in your games?
  25. Jump point Defense?
  26. Interesting missile defense math
  27. Assaulting a Fortified Jump Point
  28. Railgun point defence - some clarification required.
  29. Learning from EE's mistakes
  30. Beam weapon best practice
  31. Missile Designs
  32. Q-Ships
  33. Missile flak
  34. New Weapon Idea.
  35. Surveyor Management
  36. Combat scenarios
  37. Poll: Favoured technology for beam point defence.
  38. Wait, that's not a fighter - Parasite Warships
  39. Repairing fighters
  40. long-range conquest
  41. Fighter Vs Fighter combat in the Next Era
  42. how to prevent back-and-forth in energy engagements
  43. Mines and MIRV's
  44. is it possible to win without building offensive spaceships?
  45. Surveying; Mobile or Stationary?
  46. A question on dedicated Sensor Vessels accompanying combat fleets
  47. Naval Organization Examples for Ease-Of-Life
  48. The viability of Stealth Missile and Energy Attack Craft in Aurora
  49. Missile Pods?
  50. Jump Point Tanks