View full version: Advanced Tactical Command Academy
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  1. Active sensor in missiles
  2. Tactical Questions Regarding Shields and Weapon Scale.
  3. Potential Advantages of Old Tech Engines?
  4. How much armor is "heavily armored"?
  5. RE: Discussing CAS Style Anti-PDC Fighters and their possible merits...
  6. AMM variants, AMDs; is it possible to create Flares and / or Chaff?
  7. Shield Design: Strong, Slow Charging Ones vs Weak, Fast Charging Ones
  8. Docked Ships, Inactive Ships, Mothballed Ship ???
  9. design vs AI compared to design vs Players
  10. Question on beam weapons
  11. Capital Ship Missile AMM carrier
  12. Practical Applications for Railguns (not Point Defense)
  13. Crybaby Cub class Electronic Warfare Fighter
  14. Freighter Modules
  15. Forward jump point defense
  16. Submarines in space?
  17. Tactical Boarding Operations and Doctrines
  18. What do you develop before exploring JP's?
  19. Growing the civilian economy
  20. scout design and doctrine
  21. Abusive gimmicks? Officers in PDCs
  22. fighter formations
  23. Dedicated carriers vs integrated
  24. Need advice and critics on my missile designs
  25. sensors on AMMs
  26. large vs small missiles
  27. Fire and forget missiles
  28. Taking out engines
  29. Carrier fleet doctrine questions?
  30. I think I create too slow missiles
  31. how to shoot fighters ?
  32. How effective are formations really?
  33. Fighters as cheap defense?
  34. How do you treat friendly NPRs in your games?
  35. Jump point Defense?
  36. Interesting missile defense math
  37. Assaulting a Fortified Jump Point
  38. Railgun point defence - some clarification required.
  39. Learning from EE's mistakes
  40. Beam weapon best practice
  41. Missile Designs
  42. Q-Ships
  43. Missile flak
  44. New Weapon Idea.
  45. Surveyor Management
  46. Combat scenarios
  47. Poll: Favoured technology for beam point defence.
  48. Wait, that's not a fighter - Parasite Warships
  49. Repairing fighters
  50. long-range conquest