View full version: Advanced Tactical Command Academy
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  1. Tactical Questions Regarding Shields and Weapon Scale.
  2. Potential Advantages of Old Tech Engines?
  3. How much armor is "heavily armored"?
  4. RE: Discussing CAS Style Anti-PDC Fighters and their possible merits...
  5. AMM variants, AMDs; is it possible to create Flares and / or Chaff?
  6. Shield Design: Strong, Slow Charging Ones vs Weak, Fast Charging Ones
  7. Docked Ships, Inactive Ships, Mothballed Ship ???
  8. design vs AI compared to design vs Players
  9. Question on beam weapons
  10. Capital Ship Missile AMM carrier
  11. Practical Applications for Railguns (not Point Defense)
  12. Crybaby Cub class Electronic Warfare Fighter
  13. Freighter Modules
  14. Forward jump point defense
  15. Submarines in space?
  16. Tactical Boarding Operations and Doctrines
  17. What do you develop before exploring JP's?
  18. Growing the civilian economy
  19. scout design and doctrine
  20. Abusive gimmicks? Officers in PDCs
  21. fighter formations
  22. Dedicated carriers vs integrated
  23. Need advice and critics on my missile designs
  24. sensors on AMMs
  25. large vs small missiles
  26. Fire and forget missiles
  27. Taking out engines
  28. Carrier fleet doctrine questions?
  29. I think I create too slow missiles
  30. how to shoot fighters ?
  31. How effective are formations really?
  32. Fighters as cheap defense?
  33. How do you treat friendly NPRs in your games?
  34. Jump point Defense?
  35. Interesting missile defense math
  36. Assaulting a Fortified Jump Point
  37. Railgun point defence - some clarification required.
  38. Learning from EE's mistakes
  39. Beam weapon best practice
  40. Missile Designs
  41. Q-Ships
  42. Missile flak
  43. New Weapon Idea.
  44. Surveyor Management
  45. Combat scenarios
  46. Poll: Favoured technology for beam point defence.
  47. Wait, that's not a fighter - Parasite Warships
  48. Repairing fighters
  49. long-range conquest
  50. Fighter Vs Fighter combat in the Next Era