» C# Bureau of Design
View full version:
C# Bureau of Design
Real life military organizations, equipment and personnel.
Science Vessel Design
Ground Force Organization
UECNS Nemesis in Aurora (Ridiculous Max Tech super ship/Fanart)
Ship designs tonnage
First Warships in C#
Some designs, will they work?
Ultra-Low Tech Science Team w/ Transport
Multi-Purpose Frigate Concept, Minuteman Class Frigate
Container Carrier, a Universal Freighter Concept [Quik n' Dirty]
Strategic Artillery Battalion
PD Fighter Analysis
Choosing an offensive beam parasite
Do you class by Weight or by Role?
My first CV + Bomber
Ships of the USSRE: The destroyers
What to do if Flight Crew Berths are not sufficient?
First serious attepts to build a fleet
Fighters and how to make them?
Jump Tenders - A Different Approach
Stationary Jump Point Defence
Carrier Strike Group Critique
Missile centric fleet crtique
STO Engineering: how much armor to use?
Warp point assaulting I need a SBMHAWK
When are reduced-size lasers worthwhile?
Problem with Mine(s)
It's my Bridge in a Box...
Hit and Run Corvette
The Fortune Class Frigate, Commander's First Warship
Critique My Ground Elements
The Little Tanker that might.
Series 1 Destroyers
A Gun with an Engine
Survey Ship and buoy design
Big Beam or Little Beam?
Design the ISS
With an Army and a Navy
Carrier and Strike Group
Strap a (Magneto-Plasma) Rocket to your butt...
Gauss Cannon Fighters vs Guass Turrets vs CIWS
Missile design with new Final fire rules.
Some Assorted Fighters, Magneto-Plasma / Composite
It appears that you have not registered with
. To register, please click here...
SMF SEO-Sitemap by