View full version: C# Bureau of Design
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  1. Real life military organizations, equipment and personnel.
  2. Science Vessel Design
  3. Ground Force Organization
  4. UECNS Nemesis in Aurora (Ridiculous Max Tech super ship/Fanart)
  5. Ship designs tonnage
  6. First Warships in C#
  7. Some designs, will they work?
  8. Ultra-Low Tech Science Team w/ Transport
  9. Multi-Purpose Frigate Concept, Minuteman Class Frigate
  10. Container Carrier, a Universal Freighter Concept [Quik n' Dirty]
  11. Strategic Artillery Battalion
  12. PD Fighter Analysis
  13. Choosing an offensive beam parasite
  14. Do you class by Weight or by Role?
  15. My first CV + Bomber
  16. Ships of the USSRE: The destroyers
  17. Independent Cruiser
  18. What to do if Flight Crew Berths are not sufficient?
  19. First serious attepts to build a fleet
  20. STO
  21. Fighters and how to make them?
  22. Jump Tenders - A Different Approach
  23. Stationary Jump Point Defence
  24. Carrier Strike Group Critique
  25. Missile centric fleet crtique
  26. STO Engineering: how much armor to use?
  27. Warp point assaulting I need a SBMHAWK
  28. Fleet Design
  29. When are reduced-size lasers worthwhile?
  30. Problem with Mine(s)
  31. It's my Bridge in a Box...
  32. Hit and Run Corvette
  33. Multi-role interceptor
  34. Stealth Explorer?
  35. The Fortune Class Frigate, Commander's First Warship
  36. Critique My Ground Elements
  37. The Little Tanker that might.
  38. Series 1 Destroyers
  39. Prisoner Ship
  40. Railguns
  41. A Gun with an Engine
  42. Survey Ship and buoy design
  43. Big Beam or Little Beam?
  44. Design the ISS
  45. With an Army and a Navy
  46. Carrier and Strike Group
  47. Strap a (Magneto-Plasma) Rocket to your butt...
  48. Gauss Cannon Fighters vs Guass Turrets vs CIWS
  49. Missile design with new Final fire rules.
  50. Some Assorted Fighters, Magneto-Plasma / Composite