View full version: C# Bureau of Design
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  1. Ultra-Low Tech Science Team w/ Transport
  2. Multi-Purpose Frigate Concept, Minuteman Class Frigate
  3. Container Carrier, a Universal Freighter Concept [Quik n' Dirty]
  4. Strategic Artillery Battalion
  5. PD Fighter Analysis
  6. Choosing an offensive beam parasite
  7. My first CV + Bomber
  8. Ships of the USSRE: The destroyers
  9. Independent Cruiser
  10. What to do if Flight Crew Berths are not sufficient?
  11. STO
  12. Fighters and how to make them?
  13. Jump Tenders - A Different Approach
  14. Stationary Jump Point Defence
  15. Carrier Strike Group Critique
  16. Missile centric fleet crtique
  17. STO Engineering: how much armor to use?
  18. Warp point assaulting I need a SBMHAWK
  19. Fleet Design
  20. When are reduced-size lasers worthwhile?
  21. Problem with Mine(s)
  22. It's my Bridge in a Box...
  23. Hit and Run Corvette
  24. Multi-role interceptor
  25. Stealth Explorer?
  26. The Fortune Class Frigate, Commander's First Warship
  27. Critique My Ground Elements
  28. The Little Tanker that might.
  29. Series 1 Destroyers
  30. Prisoner Ship
  31. Railguns
  32. A Gun with an Engine
  33. Survey Ship and buoy design
  34. Big Beam or Little Beam?
  35. Design the ISS
  36. With an Army and a Navy
  37. Carrier and Strike Group
  38. Strap a (Magneto-Plasma) Rocket to your butt...
  39. Gauss Cannon Fighters vs Guass Turrets vs CIWS
  40. Missile design with new Final fire rules.
  41. Some Assorted Fighters, Magneto-Plasma / Composite
  42. Leader variants
  43. Magneto Laminate Carrier fleet
  44. Ship Boarding Squad Design
  45. Carrier Task Force - First time
  46. Absolute-Class Light Cruiser
  47. Early Corvette and Frigatte
  48. Railgun Battleship - enough MSP?
  49. Low tech level efficiency
  50. Self-Sufficient Colony Ship