View full version: C# Bureau of Design
« 1 2 3 4 5 6 »
  1. Ship designs tonnage
  2. First Warships in C#
  3. Ultra-Low Tech Science Team w/ Transport
  4. Multi-Purpose Frigate Concept, Minuteman Class Frigate
  5. Container Carrier, a Universal Freighter Concept [Quik n' Dirty]
  6. Strategic Artillery Battalion
  7. PD Fighter Analysis
  8. Choosing an offensive beam parasite
  9. My first CV + Bomber
  10. Ships of the USSRE: The destroyers
  11. Independent Cruiser
  12. What to do if Flight Crew Berths are not sufficient?
  13. STO
  14. Fighters and how to make them?
  15. Jump Tenders - A Different Approach
  16. Stationary Jump Point Defence
  17. Carrier Strike Group Critique
  18. Missile centric fleet crtique
  19. STO Engineering: how much armor to use?
  20. Warp point assaulting I need a SBMHAWK
  21. Fleet Design
  22. When are reduced-size lasers worthwhile?
  23. Problem with Mine(s)
  24. It's my Bridge in a Box...
  25. Hit and Run Corvette
  26. Multi-role interceptor
  27. Stealth Explorer?
  28. The Fortune Class Frigate, Commander's First Warship
  29. Critique My Ground Elements
  30. The Little Tanker that might.
  31. Series 1 Destroyers
  32. Prisoner Ship
  33. Railguns
  34. A Gun with an Engine
  35. Survey Ship and buoy design
  36. Big Beam or Little Beam?
  37. Design the ISS
  38. With an Army and a Navy
  39. Carrier and Strike Group
  40. Strap a (Magneto-Plasma) Rocket to your butt...
  41. Gauss Cannon Fighters vs Guass Turrets vs CIWS
  42. Missile design with new Final fire rules.
  43. Some Assorted Fighters, Magneto-Plasma / Composite
  44. Leader variants
  45. Magneto Laminate Carrier fleet
  46. Ship Boarding Squad Design
  47. Carrier Task Force - First time
  48. Absolute-Class Light Cruiser
  49. Early Corvette and Frigatte
  50. Railgun Battleship - enough MSP?