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Topic Summary

Posted by: TheDeadlyShoe
« on: March 09, 2017, 04:45:16 PM »

Capacity for ship components has always been a bit wonky, and ton doesn't directly translate to cargo unit; for example, 1 ton of minerals is 2 cargo units. There are also cases where pregenerated components are bugged in various ways statistically.

Posted by: Detros
« on: March 09, 2017, 02:51:29 PM »

At one ruins I have hound 37x "100 EP Commercial Internal Fusion Drive". According to Class design screen it has size of 25 HS.
I have a cargo TG stationed there with 2 ships, each with standard 25000 cargo hold.

I tried to tell this cargo TG to load those engines so they can be moved to other colony for disassembly and study of this new technology. They loaded just 4 each, total 8.  I gave the command once more but the loading failed.
Now 4 x 25 = 100 HS = 100 x 50 = 5000 capacity units. That should be just one fifth of the cargo hold.
Looking at those individual ships they also now say they have 4 ship components loaded and _25004_ "available capacity".

Why did they not loaded up to 5 times more of those engines (so, all of them)?
Why did the available capacity got up after filling part of the hold?