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Topic Summary

Posted by: Steve Walmsley
« on: September 21, 2008, 04:13:37 AM »

Quote from: "IanD"
Steve - I tried loading the database but it will not accept mbl files and if I zip it it won't load it because it's "empty". Any ideas.
regards

The database is Stevefire.mdb. I am not sure what an mbl file is. If you compact Stevefire.mdb and then zip it, it should be fine.

Steve
Posted by: IanD
« on: September 17, 2008, 06:34:42 AM »

Steve - I tried loading the database but it will not accept mbl files and if I zip it it won't load it because it's "empty". Any ideas.
regards
Posted by: SteveAlt
« on: September 10, 2008, 09:34:54 AM »

Quote from: "IanD"
Help!

In my latest game one large colony has stopped working, all I get when I select this colony is "Error 6 was generated by Aurora. Overflow. Contact SW etc". There is no progress on industrial construction, R&D or terraforming.

Is it game over or is there something I can do. I have tried compacting database, refresh etc. Nothing appears to restore this colony. Any ideas welcome.

No idea what is causing that. If you want to email me your database I can take a look and try to find the problem.

Steve
Posted by: IanD
« on: September 09, 2008, 12:06:15 PM »

Help!

In my latest game one large colony has stopped working, all I get when I select this colony is "Error 6 was generated by Aurora. Overflow. Contact SW etc". There is no progress on industrial construction, R&D or terraforming.

Is it game over or is there something I can do. I have tried compacting database, refresh etc. Nothing appears to restore this colony. Any ideas welcome.

Regards
Posted by: badula
« on: August 14, 2008, 02:54:46 PM »

many thanks seems to work now!

now it's time to make a real project not just one named "let's try"  :wink:
Posted by: James Patten
« on: August 14, 2008, 01:34:45 PM »

And make sure your ship class designed is "locked", meaning you're done with changes.
Posted by: Erik L
« on: August 14, 2008, 01:08:05 PM »

Quote from: "badula"
I've got this problem:

1)i'm a noob  :oops:

2)i've managed to understand How to create a new Class of Spaceships

3)i can't set a task in my shipyards to build ANY ship


i've controlled this things:

-ships are smallers than shipyard capacity
-there are avaiable slipways
-tryed to clos/open the economy tab and even refresh all
-i select task type "construction" but the class menu doesn't have any avaiable class


ATM the only way i've found to build a ship is using the "Fast OB Creation"

what i'm missing?


Select your shipyard. Under Task Type, select "Retool for selected class". If the shipyard has no current class, it will be set to that class immediately. If it has a current class it will take some time to get the new class.
Posted by: badula
« on: August 14, 2008, 12:38:01 PM »

I've got this problem:

1)i'm a noob  :oops:

2)i've managed to understand How to create a new Class of Spaceships

3)i can't set a task in my shipyards to build ANY ship


i've controlled this things:

-ships are smallers than shipyard capacity
-there are avaiable slipways
-tryed to clos/open the economy tab and even refresh all
-i select task type "construction" but the class menu doesn't have any avaiable class


ATM the only way i've found to build a ship is using the "Fast OB Creation"

what i'm missing?
Posted by: Brian Neumann
« on: July 04, 2008, 01:04:18 PM »

Quote from: "IanD"
Quote
On the Economics screen, there's a button that says Refresh All. Might try that, but I believe it only affects the Econ screen.

I have found that most screens are unaffected by the refresh button, many screens need to be closed and reopened to update them, the system generation screen is another, newly discovered systems donot appear (at least on my PC) until I have closed and reopened or clicked on the system in the galatic map screen.

Regards


An alternative to closing and reopening screens is that most of them have a selection for the race that is viewing the screen.  (In the F9 system screen it is the controlling race)  If you select the current race on that choice menu then the screen will refresh.

Brian
Posted by: IanD
« on: July 04, 2008, 02:19:52 AM »

Quote
On the Economics screen, there's a button that says Refresh All. Might try that, but I believe it only affects the Econ screen.


I have found that most screens are unaffected by the refresh button, many screens need to be closed and reopened to update them, the system generation screen is another, newly discovered systems donot appear (at least on my PC) until I have closed and reopened or clicked on the system in the galatic map screen.

Regards
Posted by: Erik L
« on: July 03, 2008, 04:07:41 PM »

Quote from: "IanD"
Quote
They should appear on the ammo management screen, but they are only available at the colony that they were discovered on (until you start shipping them around).

Thanks Eric, that?s what I though, but they did not appear on the Ammo management screen when my ship was at the colony. Will go back and try again, possibly it was because I kept the Ammo window open and it didn?t get refreshed as it would on reopening.

I keep quite a few windows open and I have noticed they don?t automatically refresh unless closed.

Regard


On the Economics screen, there's a button that says Refresh All. Might try that, but I believe it only affects the Econ screen.
Posted by: IanD
« on: July 03, 2008, 03:26:07 AM »

Quote
They should appear on the ammo management screen, but they are only available at the colony that they were discovered on (until you start shipping them around).


Thanks Eric, that?s what I though, but they did not appear on the Ammo management screen when my ship was at the colony. Will go back and try again, possibly it was because I kept the Ammo window open and it didn?t get refreshed as it would on reopening.

I keep quite a few windows open and I have noticed they don?t automatically refresh unless closed.

Regard
Posted by: Erik L
« on: July 03, 2008, 03:08:03 AM »

Quote from: "IanD"
Quote
Next question due to my myopia! I have recovered Precursor missiles from a ruined alien colony. Where can I see the missile specs?

On the tech view window (Ctrl-F7)

Steve

Next silly question, do you have to research them, as they do not appear on the ammo management screen, and I cannot load them from the colony, (I have about 7 million colonists there). I couldn't see them in the research screen, but that could just be my myopia!

Thanks & Regards


They should appear on the ammo management screen, but they are only available at the colony that they were discovered on (until you start shipping them around).
Posted by: IanD
« on: July 03, 2008, 02:19:30 AM »

Quote
Next question due to my myopia! I have recovered Precursor missiles from a ruined alien colony. Where can I see the missile specs?

On the tech view window (Ctrl-F7)

Steve


Next silly question, do you have to research them, as they do not appear on the ammo management screen, and I cannot load them from the colony, (I have about 7 million colonists there). I couldn't see them in the research screen, but that could just be my myopia!

Thanks & Regards
Posted by: SteveAlt
« on: July 02, 2008, 06:43:31 AM »

Quote from: "IanD"
If you scan a jump gate with active sensors will it give you the tech to build jump gates or just the components and how long will it take to get (approximately)?
If you use an active scan you will eventually get the knowledge to build jump gate construction modules, which also allows you to build jump gate components. How long it will take is very open ended. Every time you manage a successful scan you will get up to 10% of the tech points needed. The scan chance is equal to rolling a one on a random number check where the range is equal to (31104000 / seconds in increment).

So for a 1 day check the range is (31104000 / 86400) = 360 and the chance is 1/360 or 0.278%.

Multiple sensors will improve your chances and I often considered building a science ship with multiple small sensors for this type of mission. Its very specialised though as it would need to be close to its target, such as an alien ship or base, and most alien races wouldn't really appreciate it :)

Quote
Next question due to my myopia! I have recovered Precursor missiles from a ruined alien colony. Where can I see the missile specs?

On the tech view window (Ctrl-F7)

Steve