Posted by: Erik L
« on: September 21, 2008, 11:47:39 AM »Quote from: "Steve Walmsley"
With regard to shields. At the moment, putting your shields up just makes it easier for the enemy to learn about your shields
With regard to shields. At the moment, putting your shields up just makes it easier for the enemy to learn about your shields
Just to clarify the first tentacle - in Starfire, even after you have scanned it, you still needed to research it before you can construct it....
Well...on the one tentacle there is precedent, in Starfire you could get tech info by close in scans. Also, knowing that something could be done, and actually seeing it done, ought to give a leg up to R&D.
However, on the other tentacle, I agree that this just seems too powerful. I was thinking about suggesting that the scanning might not work if the scanned unit's shields were up?
Quote from: "Kurt"Quote from: "IanD"I have just started a three power game. One thing I have noticed is that scanning in such an environment is very powerful. it somehow seems wrong to get a tech through repeated scans. Sure it should give you a big leg up, but at some stage you should need some R&D. would a 50-75% limit not be more reasonable?
Kurt in is 6 powers game managed it by introducing a treaty in the preamble but is there not a better way?
Regards
Well...on the one tentacle there is precedent, in Starfire you could get tech info by close in scans. Also, knowing that something could be done, and actually seeing it done, ought to give a leg up to R&D.
However, on the other tentacle, I agree that this just seems too powerful. I was thinking about suggesting that the scanning might not work if the scanned unit's shields were up?
Kurt
Just to clarify the first tentacle - in Starfire, even after you have scanned it, you still needed to research it before you can construct it....
Quote from: "IanD"I have just started a three power game. One thing I have noticed is that scanning in such an environment is very powerful. it somehow seems wrong to get a tech through repeated scans. Sure it should give you a big leg up, but at some stage you should need some R&D. would a 50-75% limit not be more reasonable?
Kurt in is 6 powers game managed it by introducing a treaty in the preamble but is there not a better way?
Regards
Well...on the one tentacle there is precedent, in Starfire you could get tech info by close in scans. Also, knowing that something could be done, and actually seeing it done, ought to give a leg up to R&D.
However, on the other tentacle, I agree that this just seems too powerful. I was thinking about suggesting that the scanning might not work if the scanned unit's shields were up?
Kurt
I have just started a three power game. One thing I have noticed is that scanning in such an environment is very powerful. it somehow seems wrong to get a tech through repeated scans. Sure it should give you a big leg up, but at some stage you should need some R&D. would a 50-75% limit not be more reasonable?
Kurt in is 6 powers game managed it by introducing a treaty in the preamble but is there not a better way?
Regards
I have just started a three power game. One thing I have noticed is that scanning in such an environment is very powerful. it somehow seems wrong to get a tech through repeated scans. Sure it should give you a big leg up, but at some stage you should need some R&D. would a 50-75% limit not be more reasonable?
Kurt in is 6 powers game managed it by introducing a treaty in the preamble but is there not a better way?
Regards
Quote from: "Steve Walmsley"At the moment, if you create 2 or more Empires in the Sol system, only the first Empire has all the correct names for the planets. In v3.2, any Empire created in an existing Sol system will have all the correct names for the planets and moons, which should make life a little easier.
Steve
Ah, continuing to play around with the multiple human government theme?
:? .
At the moment, if you create 2 or more Empires in the Sol system, only the first Empire has all the correct names for the planets. In v3.2, any Empire created in an existing Sol system will have all the correct names for the planets and moons, which should make life a little easier.
Steve