Posted by: Jorgen_CAB
« on: March 20, 2018, 06:04:45 PM »I will not target any of the specifics brought up in this thread but here are my reasoning and thought on the subject matter.
Firstly, even if you imagine yourself in control of many different aspect of a civilizations administrative branches the harsh reality is that games (Aurora is no exception) give unrealistic efficiency in between these branches from a human perspective. I would even argue that a hive-mind would never be this perfect either.
This is why you do need some abstracted regulation of player control and allot more negative impact on player interaction with the gaming world and more options should have negative consequences as well as positive.
The game is really good at distributing military technology to its fleets. You need to not only research the technologies you also need to research the designs and then integrate these designs into your ships in order to benefit from them.
The game is very poor at doing the same with civilian, social and economic technologies which in reality is even harder and less homogeneous distributed in a society.
Civilian economy and societies are extremely abstracted in Aurora and it is down to the player to RP most restrictions so the game flows in a realistic manner. This is also why it is so hard to have rational discussion in game strategies in economy since everyone play with their own set of rules and some with no rules at all.
There obviously are pros and cons with any method you choose to implement the civilian influence on the government and economic growth in general. In reality (human that is) civilian economy would still drive space exploitation. Government are mainly being at the forefront of the most expensive and resource intensive project, civilians will sweep in after and do the exploitation.
Anything that explore on exploiting the civilian economy more I would be in favor of, especially if done in such a way you don't have to use it (like civilian transport today for example).
I would also be in favor of civilian economy requiring TN elements for consumption in some form or you simply loose income from it. Civilian economy should not just spawn stuff, if should build mines, infrastructure and ships based on their economy.
Firstly, even if you imagine yourself in control of many different aspect of a civilizations administrative branches the harsh reality is that games (Aurora is no exception) give unrealistic efficiency in between these branches from a human perspective. I would even argue that a hive-mind would never be this perfect either.
This is why you do need some abstracted regulation of player control and allot more negative impact on player interaction with the gaming world and more options should have negative consequences as well as positive.
The game is really good at distributing military technology to its fleets. You need to not only research the technologies you also need to research the designs and then integrate these designs into your ships in order to benefit from them.
The game is very poor at doing the same with civilian, social and economic technologies which in reality is even harder and less homogeneous distributed in a society.
Civilian economy and societies are extremely abstracted in Aurora and it is down to the player to RP most restrictions so the game flows in a realistic manner. This is also why it is so hard to have rational discussion in game strategies in economy since everyone play with their own set of rules and some with no rules at all.
There obviously are pros and cons with any method you choose to implement the civilian influence on the government and economic growth in general. In reality (human that is) civilian economy would still drive space exploitation. Government are mainly being at the forefront of the most expensive and resource intensive project, civilians will sweep in after and do the exploitation.
Anything that explore on exploiting the civilian economy more I would be in favor of, especially if done in such a way you don't have to use it (like civilian transport today for example).
I would also be in favor of civilian economy requiring TN elements for consumption in some form or you simply loose income from it. Civilian economy should not just spawn stuff, if should build mines, infrastructure and ships based on their economy.