Posted by: Gimmick Account
« on: September 20, 2019, 01:08:14 PM »Welp, that's one suggestion dead and buried then!
Thanks for taking the time to explain.
Thanks for taking the time to explain.
I'm honestly curious. . . why? The 'tick a box'-suggestion presumably wouldn't mess with any other system already in the game, and could be switched on and off at game start like all the others. I can't wrap my head around the idea that periodic resource 'maintenance' around several settled worlds is preferable to that.
Not trying to pick a fight here, I would just honestly like to hear your reasoning as to why.
Quote from: Jorgen_CAB link=topic=10496. msg116433#msg116433 date=1568936080You are telling us that you straight up cheat!!!
Jokes aside. . . I don't think this would be that useful. . . would it not be better with an option where say planetary resources (not asteroids or comets) were unlimited and only had an availability, this would then be an option in the game instead. I'm pretty sure more players would like that style of game and it would also effect the NPR positively as well.
Oh, I could live with the system you described as well, even in regular play, but it sounds like its implementation would be more involved, and I'm not sure whether removing specific resource amounts is something that you could just have in parallel with the current system as a toggle-able game option. I was trying to keep my suggestion as simple as possible, programming-wise.
You are telling us that you straight up cheat!!!
Jokes aside. . . I don't think this would be that useful. . . would it not be better with an option where say planetary resources (not asteroids or comets) were unlimited and only had an availability, this would then be an option in the game instead. I'm pretty sure more players would like that style of game and it would also effect the NPR positively as well.
Quote from: Father Tim link=topic=10496. msg116422#msg116422 date=1568916523If, instead of "topping off" the resources every so often, you were to add five or six digits once to the amounts present, you'd probably be set for the life of your game.
I did that, but my last game of this sort went on for several hundred (in-game) years, so I'm looking for a more permanent solution.
If, instead of "topping off" the resources every so often, you were to add five or six digits once to the amounts present, you'd probably be set for the life of your game.