Steve,
Regarding your recent post on the Colonial awards, could you share your updated list of award conditions/triggers? Would like to get a head start on theory crafting award structures for future games!
Destroy Hostile Ship
Destroy 10,000 tons of Military Shipping
Destroy 25,000 tons of Military Shipping
Destroy 50,000 tons of Military Shipping
Destroy 100,000 tons of Military Shipping
Destroy 250,000 tons of Military Shipping
Destroy 100,000 tons of Commercial Shipping
Destroy 250,000 tons of Commercial Shipping
Destroy 500,000 tons of Commercial Shipping
Destroy 1,000,000 tons of Commercial Shipping
Destroy 2,500,000 tons of Commercial Shipping
Destroy Hostile Ground Unit
Destroy 1000 tons of Hostile Ground Forces
Destroy 2500 tons of Hostile Ground Forces
Destroy 5000 tons of Hostile Ground Forces
Destroy 10,000 tons of Hostile Ground Forces
Destroy 25,000 tons of Hostile Ground Forces
Participate in Combat Drop - Formation
Participate in Five Combat Drops - Formation
Capture Hostile Ship in Boarding Combat
Participate in Combat Drop - Transport
Participate in Five Combat Drops - Transport
Destroy 10 Hostile Missiles
Destroy 100 Hostile Missiles
Destroy 1000 Hostile Missiles
Survive Ship Destruction
Suffer Armour Damage
Suffer Internal Damage
Discover New Star System
Discover 10 New Star Systems
Habitable World Discovered
Three Habitable Worlds Discovered
Discover 10 Jump Points
Discover 100 Jump Points
Discover 100 System Bodies With Minerals
Discover 1000 System Bodies With Minerals
Discover Alien Ruins
Completed Research Project
Completed Five Research Projects
Generate 10,000 Research Points
Generate 100,000 Research Points
Ten Years of Service
Twenty Years of Service
Thirty Years of Service
Recover 10 Abandoned Installations
Recover 100 Abandoned Installations