Posted by: jfelten
« on: February 18, 2009, 07:19:39 AM »I wish I could watch you two pit your carrier fleets against each other. That would be both entertaining and educational. Especially if it could be done double blind.
I actually like it when my missiles have a little bit more reach than the fire-control. This way I can get several salvo's to arrive at the same time. I usually find a 10% of extra endurance is a good thing. It also means that firing at ships running away can be done from much closer to your fire control maximum range as well.
Brian
In Megatravller,and Steve know very good where r the best RPG Sci-Fi game and awesome rules,are two Naval Doctrine.
In Aurora r same.And same are the trouble who pose this..
Jump Fleet Tender: 1 single ship can jump and all ships in Squadroon cant jmp without them.
Good: more space for weapons and subsystem in every single ship.
Bad : if a Jump Tender r lost ALL ships are in very trouble,cut off from possibility to flee,very high possibility to LOST all Squadroon.
Single Ship Can Jump:
Good:Every Ship are capable to flee without help
Bad : Big mass for JumpDrive onboard,so every ship grow on mass,less space for weapons (same Class) and subsystems.
I think the "JumpTenderSquadroon" are good for first years of Empire's Life..but when resources come high,and are hundreds strategical Systems to defend,better build up an strongh Fleet who had JumpCapable every single ships.
So a TAG "Imperial Squadroon" are last and better Tech Ships,Colonials Squadroon r only JumpTender,reserve and backward patrol Duty.
Srry Erik,my english r bad so pls dont think am critic ur design,srry if u understand this.
But my Naval Design Bureau think another : Battleships Armor can easily reach 100level..a Cruiser Armored i think 8 to 15..and am think an Carrier can reach so a 8 to 15 levels..
1 are = Eggshell no? in Space debris,roids etc make them easy to breach..i think on RolePlaying Mode..so maintenance and Armor in REAL situation has been setup..no?