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Posted by: SteveAlt
« on: February 19, 2009, 06:27:01 PM »

Quote from: "Michael Sandy"
Would it be possible to build a decoy transponder into a missile?

You would basically fire the missile at the same time as you cut off your ship transponder, cut emissions etc... and changed course.
I am going to be upgrading electronic warfare in the one of the updates after version 4.0. Something along these lines would probably make a good addition at that point.

Steve
Posted by: Erik L
« on: February 19, 2009, 04:01:21 PM »

Quote from: "Michael Sandy"
Would it be possible to build a decoy transponder into a missile?

You would basically fire the missile at the same time as you cut off your ship transponder, cut emissions etc... and changed course.

Passives would probably still pick you up if you are close enough... Though having a decoy "warhead" which simulates EM, Thermal and IFF would be nice.
Posted by: Michael Sandy
« on: February 19, 2009, 01:07:37 AM »

Would it be possible to build a decoy transponder into a missile?

You would basically fire the missile at the same time as you cut off your ship transponder, cut emissions etc... and changed course.
Posted by: rmcrowe
« on: February 11, 2009, 04:58:13 PM »

I think the concept of civilian captains having a sense of self-preservation is a good one.  We recently saw a case where the "mission must go through" got a large number of passengers killed.

robert
Posted by: waresky
« on: February 11, 2009, 11:26:52 AM »

Quote from: "SteveAlt"
Quote from: "Father Tim"
All ships include sensors - a half-space thermal if nothing else.
As of v4.0 (and I think v3.2 as well) ships have an inherent strength-1 thermal sensor and a strength-1 EM sensor. These inherent sensors are ignored if the ship has a more powerful sensor of the same type. To check the sensor ratings, look at the Sensors section on line two of the class summary. It will look similar to Sensors 1/1/0/0. These show the sensor ratings for thermal / EM / Grav / Geo

Steve

Steve,do u remember why the Terran early Confederation began the First interstellar War toward Vilani?:DDD because an Trade Vilani Convoy not answer on Solomani Traffic Control..:D Mar W miller...
Posted by: SteveAlt
« on: February 10, 2009, 10:18:29 PM »

Quote from: "welchbloke"
The tone of your posts today seem to imply that you are close to releasing V4.0 Steve; or am I suffering from wishful thinking?
I am getting there but I wouldn't expect anything for perhaps a week or two. As well as my own campaign, my son is running a test campaign and a friend ran through the start of another campaign tonight. That is helping flush out the bugs but there are still some more abilities I want to add to NPRs before I release v4.0.

Steve
Posted by: welchbloke
« on: February 10, 2009, 02:22:57 PM »

Quote from: "SteveAlt"
Quote from: "Father Tim"
All ships include sensors - a half-space thermal if nothing else.
As of v4.0 (and I think v3.2 as well) ships have an inherent strength-1 thermal sensor and a strength-1 EM sensor. These inherent sensors are ignored if the ship has a more powerful sensor of the same type. To check the sensor ratings, look at the Sensors section on line two of the class summary. It will look similar to Sensors 1/1/0/0. These show the sensor ratings for thermal / EM / Grav / Geo

Steve
The tone of your posts today seem to imply that you are close to releasing V4.0 Steve; or am I suffering from wishful thinking?
Posted by: SteveAlt
« on: February 10, 2009, 02:13:02 PM »

Quote from: "Father Tim"
All ships include sensors - a half-space thermal if nothing else.
As of v4.0 (and I think v3.2 as well) ships have an inherent strength-1 thermal sensor and a strength-1 EM sensor. These inherent sensors are ignored if the ship has a more powerful sensor of the same type. To check the sensor ratings, look at the Sensors section on line two of the class summary. It will look similar to Sensors 1/1/0/0. These show the sensor ratings for thermal / EM / Grav / Geo

Steve
Posted by: Father Tim
« on: February 10, 2009, 01:11:49 AM »

They're whatever was current for the empire when the ship was built - or more accurately, when the design was last changed, since changing the design for a ship changes all existing ships of that class.
Posted by: jfelten
« on: February 09, 2009, 10:16:50 AM »

Quote from: "Father Tim"
All ships have an inherent thermal sensor, equivalent to a half-space sensor.

Interesting.  I didn't know that.  Are they automatically "upgraded" when thermal sensor technology progresses?
Posted by: Father Tim
« on: February 09, 2009, 09:23:21 AM »

All ships have an inherent thermal sensor, equivalent to a half-space sensor.
Posted by: jfelten
« on: February 09, 2009, 07:31:22 AM »

Quote from: "Father Tim"
All ships include sensors - a half-space thermal if nothing else.

Do you mean in Steve's campaign specifically or that all ships have an innate thermal sensor ability?
Posted by: Father Tim
« on: February 09, 2009, 07:05:09 AM »

All ships include sensors - a half-space thermal if nothing else.
Posted by: jfelten
« on: February 09, 2009, 05:01:27 AM »

Quote from: "SteveAlt"
Another interesting question has just popped up in this area.

I am coding for 'civilian' NPR ships such as freighters or colony ships to run away from unknown contacts. I hadn't intended it but as soon as the code was up and running, the player race civilian ships started doing the same. My first reaction was to prevent the code applying to player race civilians but when I thought about it a little more, I guess it probably should apply. In that way, the Player Race (PR) civilian ships that players can't control will at least have a sense of self-preservation. They will recognize each other by their transponder codes and not run away under those circumstances. However, it then occurred to me that if two PR civilian ships are in a system where transponders are turned off and sensors can only pick them up as thermal contacts, they will run away from each other with possible comedic results. This does seem realistic though and is a major downside of having civilians turn off their transponders.

Comments?

Steve

Since (I assume) most civilian ships do not include sensors, how would they see the aliens?
Posted by: ShadoCat
« on: February 09, 2009, 01:49:57 AM »

Quote from: "SteveAlt"
...I am coding for 'civilian' NPR ships such as freighters or colony ships to run away from unknown contacts. I hadn't intended it but as soon as the code was up and running, the player race civilian ships started doing the same....

Comments?

Steve

This is a very workable solution (and seems realistic to me).