Posted by: Coleslaw
« on: April 18, 2020, 05:12:23 PM »
And no, I don't mean that turns are unbearably fast. I quite like their pace, actually, though you've gotta be ready to jump on that stop turn button because a lot of events don't automatically stop turns like they used to.
What I more want to ask the community is this: how much gametime do you think there is to Aurora now before you hit a technological dead-end and have essentially beaten the game? It'd take me playing often for months in VB6 Aurora to slog through the seemingly endless turns. My VB6 game where I researched everything took a little less than 500 in-game years played over the course of a couple months or more (with NPRs only generated as I explored a system where I would then find them, conquer them, and move on)... In my v1.3 campaign of C# Aurora, I've gone through about 120 years in a matter of a couple days with 2 NPRs already established in the galaxy. That means that, in a little over a week, I'll have potentially researched everything/almost everything. (I understand certain techs have had their values modified, and obviously there's some new techs, but in my opinion not enough to really change what I call the "end game" date, assuming you're not hyper-delving into stuff like ground unit design.)
I don't think this is in issue, in all honesty. I think it'll make Aurora a much more enriching game because now I can actually see my empire progress through time without having to actually feel like I'm spending 500 real life years waiting for it to get where I want it to be. Once all the bugs are ironed out, I'm sure we're going to get a lot of cool features, which means people will likely be able to comfortably play and finish at least one campaign before the next feature release comes out, keeping the game fresh for most of us and a consistently active fanbase. Also, this is going to be incredibly good for those who do let's plays, both on YouTube and on forums, because they're going to be able to waste less time waiting for stuff to happen and more time actually showing what happens. This could foster a lot of potential growth. I've been thinking about doing a sort of dramatic narrative series of an empire as it goes from conventional, to either amongst the stars as a powerful force in the galaxy, or as a pile of rubble under the control of an alien force, similar to something like this I did about a year ago that I wasn't really proud of and thought was a little cringey so I never unlisted it: (EDIT: removed link to a video.)