Posted by: Zed 6
« on: April 23, 2020, 10:13:13 PM »Great demonstration. Simple and to the point. Thanks.
No where in the changes does it say commanders pass on their bonuses to lower formations in their chain.
So its WAI and you can't stack bonuses.
You can't assign a commander to a formation without an HQ and you can't pass on higher-formation bonuses to formations without an HQ
So I found this post.Unit must have its own HQ to receive parent bonuses. OK that means having nested formations results in stacking bonuses. Good to know.Quote from: Steve Walmsley link=topic=9792. msg111133#msg111133 date=1542903414Quote from: mtm84 link=topic=9792. msg111125#msg111125 date=1542890926Is there a disadvantage to not having an HQ unit in a small formation? Or does a higher level bonus only apply if a formation has its own commander assigned? With the new HQ change you could conceivably go down to platoon sized or even squad sized formations without wasting HQ capability, but that would eat up a lot of ground commanders and might take a while to fill out the upper levels of your army. Maybe I should just stick with company sized formations. . .
As a side question, are units researched? Or do you just build what ever units you have designed and they get the latest tech levels automatically?
Also, I vaguely remember there was going to be an improved personal weapon for infantry. Did you remove that and I didn't see it or was that just an idea?
You can't assign a commander to a formation without an HQ and you can't pass on higher-formation bonuses to formations without an HQ.
If you gain higher tech, you will need to design and research new units. For example, House Reichmann has a Panzer III, which is a Medium Vehicle with MAV and CAP using base tech 6 armour and 6 weapon. If armour and weapon tech increases to 8, they could create a Panzer III Ausf B with the same components but higher overall capability and update the formation template for the Panzer Kompanie with the new design (so newer formations will incorporate the update design). Existing formations (as in the real world) will retain the older vehicle.
If a unit must have its own HQ to receive parent bonuses, then in that example losing a 12500 HQ would mean that the bottom unit gets no bonuses from anywhere. Similarly, it sounds like losing an HQ in the middle of the chain might separate all its subordinates from the top-level bonuses.
Quote from: mtm84 link=topic=9792. msg111125#msg111125 date=1542890926Is there a disadvantage to not having an HQ unit in a small formation? Or does a higher level bonus only apply if a formation has its own commander assigned? With the new HQ change you could conceivably go down to platoon sized or even squad sized formations without wasting HQ capability, but that would eat up a lot of ground commanders and might take a while to fill out the upper levels of your army. Maybe I should just stick with company sized formations. . .
As a side question, are units researched? Or do you just build what ever units you have designed and they get the latest tech levels automatically?
Also, I vaguely remember there was going to be an improved personal weapon for infantry. Did you remove that and I didn't see it or was that just an idea?
You can't assign a commander to a formation without an HQ and you can't pass on higher-formation bonuses to formations without an HQ.
If you gain higher tech, you will need to design and research new units. For example, House Reichmann has a Panzer III, which is a Medium Vehicle with MAV and CAP using base tech 6 armour and 6 weapon. If armour and weapon tech increases to 8, they could create a Panzer III Ausf B with the same components but higher overall capability and update the formation template for the Panzer Kompanie with the new design (so newer formations will incorporate the update design). Existing formations (as in the real world) will retain the older vehicle.
Quote from: Father Tim link=topic=10680. msg126744#msg126744 date=1587510990Quote from: Black link=topic=10680. msg126638#msg126638 date=1587496337Does your Division HQ need extra HQ capacity forlogistics battalion or do they not take any HQ capacity when you attach them to division?
Everything 'under' an HQ is counted against its capacity. Fortunately, the penalty for going over rate is proportional to the amount by which you go over, so an extra few hundred tons on a 125,000 HQ is barely noticeable.
So if I understand correctly, it sounds like there's an advantage to keeping your organization fairly flat. Since every level needs an HQ with enough capacity for all the units under it, an army with many levels of organization is going to need a lot more cumulative HQ capacity than one with just a few levels (or one level).
Quote from: Black link=topic=10680. msg126638#msg126638 date=1587496337Does your Division HQ need extra HQ capacity forlogistics battalion or do they not take any HQ capacity when you attach them to division?
Everything 'under' an HQ is counted against its capacity. Fortunately, the penalty for going over rate is proportional to the amount by which you go over, so an extra few hundred tons on a 125,000 HQ is barely noticeable.
Does your Division HQ need extra HQ capacity forlogistics battalion or do they not take any HQ capacity when you attach them to division?
If you're into that sort of micro-management, there's also the option of having a large pool of supply units and none in your fighting ranks, then after three days of combat parcelling out 'supply guys' to units as necessary. Repeat every three days to minimize the number of supply units that actually end up in the front lines.