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Posted by: Father Tim
« on: April 25, 2020, 11:37:03 AM »

Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.

Maybe this is possible by setting up escorts?
Create one fleet with orders to move to the planet, minimum distance 1 km.
Add your buoys to this fleet as escorts, with distance 120mkm and bearing suitably distributed in a circle.

Are escorts implemented in C# right now?

They are not.  But they are on the list.
Posted by: Droll
« on: April 25, 2020, 10:54:47 AM »

Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.

Maybe this is possible by setting up escorts?
Create one fleet with orders to move to the planet, minimum distance 1 km.
Add your buoys to this fleet as escorts, with distance 120mkm and bearing suitably distributed in a circle.

Are escorts implemented in C# right now?
Posted by: skoormit
« on: April 25, 2020, 09:52:42 AM »

Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.

Maybe this is possible by setting up escorts?
Create one fleet with orders to move to the planet, minimum distance 1 km.
Add your buoys to this fleet as escorts, with distance 120mkm and bearing suitably distributed in a circle.
Posted by: Froggiest1982
« on: April 25, 2020, 12:07:02 AM »

There is the the orbit mechanic, just not sure if viable, should test. You cannot use buoy though you'll have to sort through orbital stations.
Posted by: Father Tim
« on: April 24, 2020, 11:25:26 PM »

Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet.  Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?


You can't.  The only waypoints you can set that move with a body are directly on top of them.
Posted by: Narhalles
« on: April 24, 2020, 11:05:57 PM »

Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.
Posted by: Conscript Gary
« on: April 24, 2020, 11:04:21 PM »

I believe that you can only set up relative waypoints like that directly on top of a body, by clicking on it first.
Posted by: Froggiest1982
« on: April 24, 2020, 10:38:14 PM »

Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet.  Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?
I don't recall being able to do that in VB Aurora either, so it looks like intended behaviour.

correct, but also not true. It really depends on what u need to do.
Posted by: Froggiest1982
« on: April 24, 2020, 10:34:44 PM »

Forgive me, what are you trying to achieve?
Posted by: SpikeTheHobbitMage
« on: April 24, 2020, 10:19:19 PM »

Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet.  Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?
I don't recall being able to do that in VB Aurora either, so it looks like intended behaviour.
Posted by: Narhalles
« on: April 24, 2020, 10:08:31 PM »

Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet.  Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?