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Topic Summary

Posted by: Cobaia
« on: April 28, 2020, 12:49:24 PM »

Yes, it's much larger than the other stars!
Sol mass: 1
11JP Star mass: 56

Thank you! That makes sense!
Posted by: skoormit
« on: April 28, 2020, 12:25:37 PM »

Hello,

I have less than 10 games between C# and VB versions of Aurora.  I never came across 11JP in one system.

Two questions:
- Is this just RNG?
- Since the NPR is exploring those JP can this slow down the game in C#?

Thank you in advance!

Yes, it is RNG, but also keep in mind that random jump point creation is more frequent the heavier the star is. I'm willing to bet that this is a VERY heavy star.
Also note: the survey points required per survey location also increases by the weight of the star.
I found a system with 18 JPs in v1.8. I forget exactly how heavy it was, but it took FOREVER to finish the grav survey on the system.
Posted by: Cobaia
« on: April 28, 2020, 11:47:03 AM »

It isn't lagging out. The civilian shipping lines were lagging the game down.

I removed around 600 ships manually (6 SPL x ~200 ships, that's 3.600 clicks) and the game came back to sub 1s 5 day ticks).
Posted by: Tyrannus Rex
« on: April 28, 2020, 11:40:10 AM »

WOW! That is a very, very large node system.  The most I've ever seen in a VB6 game was 9 jump points.  It should not lag out C# per say, but there are still some finicky bits that have to be worked out.  But that will be a very interesting system to play with, and eventually hunting down the NPR when time comes to show them that they must join the your empire. 
Posted by: Cobaia
« on: April 28, 2020, 10:58:43 AM »

Hello,

I have less than 10 games between C# and VB versions of Aurora.  I never came across 11JP in one system.

Two questions:
- Is this just RNG?
- Since the NPR is exploring those JP can this slow down the game in C#?

Thank you in advance!