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Posted by: Demonides
« on: May 02, 2020, 12:07:50 PM »

Little advice try to use rockets with multiple sizes, e.g. AMM size 3 / ASM size 9 /. thanks to this you will be able to shoot them from other launchers.
Posted by: Steve Walmsley
« on: May 02, 2020, 11:28:42 AM »

Also, if you built the ship first and then specified the class loadout, you'll want to click the "Copy from Class" button shown in your screenshot to set this particular ship.

Ships will use the class loadout without it being specified. You only need to specify the ship loadout if you want to override the parent class.
Posted by: Father Tim
« on: May 02, 2020, 10:01:47 AM »

Also, if you built the ship first and then specified the class loadout, you'll want to click the "Copy from Class" button shown in your screenshot to set this particular ship.
Posted by: Zincat
« on: May 02, 2020, 07:20:59 AM »

In industry tab select Ordnance from drop down menu (It is located above list of items that can be constructed). There you just select what missile you want to produce.

 :o :o :o ok its going to take 20 years to make 100, as I only have one factory to make them, well at least I know when I restart next time to build some quicker!

We have all done that in the beginning, don't worry xD. It's a common mistake, ordnance production is slow, so you need a decent number of ordnance factories. Depending on how many missiles you need, of course

Missiles are powerful, but they do require investment. That's why beam weapons absolutely have a place in a fleet (and many prefer them)
Posted by: 15minutegamer
« on: May 02, 2020, 07:04:45 AM »

In industry tab select Ordnance from drop down menu (It is located above list of items that can be constructed). There you just select what missile you want to produce.

 :o :o :o ok its going to take 20 years to make 100, as I only have one factory to make them, well at least I know when I restart next time to build some quicker!
Posted by: Black
« on: May 02, 2020, 07:01:26 AM »

In industry tab select Ordnance from drop down menu (It is located above list of items that can be constructed). There you just select what missile you want to produce.
Posted by: 15minutegamer
« on: May 02, 2020, 06:57:18 AM »

Another question of course is if you have actually produced any missiles of the types assigned to the class on Earth?

If there are missiles of the types specified on the planet and you have a Space Station or Ordnance Transfer Station/hub there you should be able to reload the magazines.

Now that is a question, how do I make Missles? This could be where I am going wrong then as i've never set up that sort of thing
Posted by: Jorgen_CAB
« on: May 02, 2020, 06:55:24 AM »

Another question of course is if you have actually produced any missiles of the types assigned to the class on Earth?

If there are missiles of the types specified on the planet and you have a Space Station or Ordnance Transfer Station/hub there you should be able to reload the magazines.
Posted by: 15minutegamer
« on: May 02, 2020, 06:42:37 AM »

That tab, has the attached image

It says class template loadout

with 71 missiles and available space 1.81

Ship template loadout
avail space 271.75

Currant load out
Avail space 271.75
Posted by: Black
« on: May 02, 2020, 06:36:48 AM »

Well you have not set missile loadout in Ordnance and Fighter tab (Class Design), try to do that, maybe that will solve it?
Posted by: 15minutegamer
« on: May 02, 2020, 06:29:37 AM »

Hi,

I am playing around with weapons and ships etc to see how they work, and below is what I have, I know it may not be ideal but just trying to see how it all works.

The issue is ammo, it says 0% I have Odrance Factory and Ordnance transfer station on earth,  however when I send them to earth to load up ordnance it says they can't do it, why? what do I need? Also they won't pick up MSP from the planet either?


ODP Ark Royal 001  (Ark Royal class Orbital Defence Platform)      25,540 tons       388 Crew       2,991.5 BP       TCS 511    TH 200    EM 0
391 km/s      Armour 7-77       Shields 0-0       HTK 74      Sensors 0/0/0/0      DCR 2      PPV 46
Maint Life 2.63 Years     MSP 20,146    AFR 2609%    IFR 36.2%    1YR 4,114    5YR 61,708    Max Repair 735 MSP
Troop Capacity 1,000 tons     Magazine 286.25   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 36 months    Morale Check Required   
Maintenance Modules: 1 module(s) capable of supporting ships of 1,600 tons

Field & Shaw Commercial Improved Nuclear Pulse Engine  EP200.0 (1)    Power 200    Fuel Use 8.84%    Signature 200    Explosion 5%
Fuel Capacity 250,000 Litres    Range 19.9 billion km (589 days at full power)

Robinson-Benson Precision Arms Size 7.25 Missile Launcher (75.00% Reduction) (5)     Missile Size: 7.25    Rate of Fire 85
Robinson-Benson Precision Arms Size 2.0 Missile Launcher (5)     Missile Size: 2    Rate of Fire 25
Wallace-Holland Missile Fire Control FC134-R50 (1)     Range 134.7m km    Resolution 50
Wallace-Holland Missile AMM Fire Control FC15-R1 (1)     Range 15.1m km    Resolution 1
Horton-Newton Missile Fire Control FC175-R50 (1)     Range 175.6m km    Resolution 50
Ordnance Transfer Rate: 40 MSP per hour     Complete Transfer 7.2 hours

Wallace-Holland Active Search Sensor AS126-R50/2500kt (1)     GPS 36750     Range 126m km    Resolution 50
Wallace-Holland Missle Sensor AS12-R1 AMM (1)     GPS 105     Range 12.9m km    MCR 1.4m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes