Posted by: Father Tim
« on: May 02, 2020, 12:29:17 PM »I believe each 'Construction Equipment' component present is worth 1% of a Construction Factory, multiplied as usual by commander bonuses and governor bonuses.
Construction ground units don't build things in C# like they did in VB. They only build fortifications for ground units.
They still provide a tiny bit of build points, so it would still be possible to kick-start a colony with ground units. I haven't tested in large-scale, so I don't know how efficient it is, but it is possible.
Construction ground units don't build things in C# like they did in VB. They only build fortifications for ground units.
You transport factories, forced labour construction camps, or construction ground units from somewhere else.
I have a colony of about 84M folks on Mercury. There are 13M available workers. However even trying to build one construction factory will take 120 years!? So how do you get the industry going on a fairly new colony so you can make stuff in a reasonable amount of time?