Posted by: Geezer
« on: May 03, 2020, 07:07:42 PM »
You may be thinking of the maintenance clock, which does require an overhaul to reset.
That must be it. Thanks.
You may be thinking of the maintenance clock, which does require an overhaul to reset.
I thought you had to do an overhaul to reset the deployment clock, not just sit and wait?You may be thinking of the maintenance clock, which does require an overhaul to reset.
I thought you had to do an overhaul to reset the deployment clock, not just sit and wait?
Negative. I've been waiting in orbit and the clock resets.
I thought you had to do an overhaul to reset the deployment clock, not just sit and wait?
Thanks for the input and suggestions.
So what is deployment time intended to represent? The quantity of supplies, food, recreation facilities, etc. on the ship? Seems odd that exceeding this number only impacts morale and efficiency.
1. What causes it?
2. What are the consequences?
3. How is it corrected?
I designed a Geo survey vessel to survey my local solar system (not jump capable). I set a expected deployment time of 9 months. Standing orders were to survey next 5 closest objects, return to earth for refuel at less than 50% and return to earth for resupply at less than 20%. Before I knew it, I was receiving reports that the vessel had exceeded deployment time and it was indeed over 9 months and in the red. I cancelled standing orders and returned the vessel to Earth immediately to refuel and resupply. It has completed the order and is now in orbit, but the deployment time has not reset.
Maintenance supply is good, no damage reported, and I believe crew morale is OK too, but I'll have to double check that.
Thanks.
2. Consequences are that your crew starts losing morale. This can cause delays in carrying out orders if, say, they were to get into combat. You can see the details on the ship listing in the fleet screen.