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Posted by: Father Tim
« on: May 04, 2020, 07:49:06 AM »

Why in the world would a game use the windows settings for this?


To put it bluntly, because it works for Steve and he didn't write the game for you.

If you decrease your screen resolution the text will get bigger.  Mix'n'match and you may find something you can comfortably read.
Posted by: ceselb
« on: May 04, 2020, 12:00:16 AM »

Why in the world would a game use the windows settings for this? I *need* text scaling in windows, it's otherwise too small to see comfortably. But it makes *all* new windows open with the lower 15% off the screen outside. Dual screen 1920*1200.
Posted by: Ehndras
« on: May 02, 2020, 10:15:42 PM »

What fixed it for me was:

Right-Click Desktop -> Display Settings -> Display Tab (usually default)
//Scale and Layout section
Change text size from 125% (Default) to 100%.
Posted by: db48x
« on: May 02, 2020, 04:43:42 PM »

Your screenshot is 1366×768, which is smaller than the minimum viable screen size of 1440×900.
Posted by: GreyandFoxy
« on: May 02, 2020, 01:41:25 PM »

Howdy! So I have been having some issue with the size of Aurora C# windows, Basically despite the fact that my screen is big enough to meet the minimum pixel count, it still gets cut off along the bottom.  I was wondering if anyone else was having this problem? It was the same with all the versions before C# and the fix was the reduced height windows.  Maybe some other way to change the height of the windows in C#? Thanks in advance!