Posted by: Father Tim
« on: May 04, 2020, 08:01:43 AM »Aliens also really hate you showing up at their homeworld. Hang out on the jump point if you have to invade their system; stop threatening to drop rocks on their heads.
NPRs seem to place great value on keeping their home system clear of other races (and to be honest, makes sense)
You're likely to have a better effect by finding a tiny colony outside of their home system and parking there. Or at least, it won't get killed as quickly
If you use a normal diplomacy module your ship will be identified as commercial (maybe they also were military vessels and this is why you failing?) and may be able to start communicating with the enemy in the attempt of establishing a better relationship with such race.
I'm not sure how you are supposed to have a non military diplomatic ship since you can only conduct diplomacy if you are aware of alien's presence and this needs sensors...?
You can use passive sensors.
Auk Mk2 class Diplomatic Ship 4,870 tons 117 Crew 662.6 BP TCS 97 TH 200 EM 0
2053 km/s Armour 1-25 Shields 0-0 HTK 29 Sensors 40/40/0/0 DCR 4 PPV 0
Maint Life 8.46 Years MSP 2,340 AFR 47% IFR 0.7% 1YR 58 5YR 874 Max Repair 300 MSP
Capitaine de vaisseau Control Rating 1 BRG DIP
Intended Deployment Time: 60 months Morale Check Required
Improved Nuclear Pulse Engine EP200.00 80% 0.6 25 M (1) Power 200 Fuel Use 21.72% Signature 200 Explosion 8%
Fuel Capacity 500,000 Litres Range 85.1 billion km (479 days at full power)
Thermal Sensor TH5-40 (1) Sensitivity 40 Detect Sig Strength 1000: 50m km
EM Sensor EM5-40 (1) Sensitivity 40 Detect Sig Strength 1000: 50m km
This design is classed as a Military Vessel for maintenance purposes
If you use a normal diplomacy module your ship will be identified as commercial (maybe they also were military vessels and this is why you failing?) and may be able to start communicating with the enemy in the attempt of establishing a better relationship with such race.
I'm not sure how you are supposed to have a non military diplomatic ship since you can only conduct diplomacy if you are aware of alien's presence and this needs sensors...?
size 1 sensors can be mounted on commercial vessels
If you use a normal diplomacy module your ship will be identified as commercial (maybe they also were military vessels and this is why you failing?) and may be able to start communicating with the enemy in the attempt of establishing a better relationship with such race.
Good morning,
i struggly to grasp the concept of Diplomacy and intelligence to a degree that enables me to properly create designs and Fleet movements to utilize these new features
Diplomacy: i thought creating a vessel with a Diplomacy module and placing it somewhere in a System where the Alien has a Population would enable me to establish communication with the Race, learning his Language(if he wants to communicate too) and improve relations between our Races. When i sent Diplomacy ships to one of those systems its either to late (the dont want to communicate anymore) or those ships just get blown appart when they come to close to a Alien population.
Intelligence: When i create Spy Ships to spy on Populations they usualy just get cought. Either Hostile Aliens outright shoot the ship or Neutral ones nag me to leave their system, following is one of those Spy Ship designsCode: [Select]Queensland class Intelligence Ship 7 996 tons 220 Crew 1 602.4 BP TCS 24 TH 161 EM 0
4202 km/s JR 3-50 Armour 1-35 Shields 0-0 HTK 43 Sensors 11/16/0/0 DCR 7 PPV 0
Maint Life 2.38 Years MSP 908 AFR 71% IFR 1.0% 1YR 219 5YR 3 291 Max Repair 512 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months Morale Check Required
J8000(3-50) Military Jump Drive Max Ship Size 8000 tons Distance 50k km Squadron Size 3
M60P70T25 Magneto-plasma Drive EP672.00 (1) Power 672 Fuel Use 8.37% Signature 161.28 Explosion 7%
Fuel Capacity 250 000 Litres Range 67.2 billion km (185 days at full power)
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
ELINT Module (2) Sensitivity 16 Detect Sig Strength 1000: 31.6m km
Cloaking Device: Class cross-section reduced to 15.00% of normal
This design is classed as a Military Vessel for maintenance purposes
Because of the cloak i placed this ship 20m KM infront of a population but it got easily detected, hinting that Aliens cover most resolutions with their scanners and therefor even detect these smaller vessels.
Did you already succesfully executed Diplomacy or Intelligence missions? How did you do it and what did you get out of it?
Queensland class Intelligence Ship 7 996 tons 220 Crew 1 602.4 BP TCS 24 TH 161 EM 0
4202 km/s JR 3-50 Armour 1-35 Shields 0-0 HTK 43 Sensors 11/16/0/0 DCR 7 PPV 0
Maint Life 2.38 Years MSP 908 AFR 71% IFR 1.0% 1YR 219 5YR 3 291 Max Repair 512 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months Morale Check Required
J8000(3-50) Military Jump Drive Max Ship Size 8000 tons Distance 50k km Squadron Size 3
M60P70T25 Magneto-plasma Drive EP672.00 (1) Power 672 Fuel Use 8.37% Signature 161.28 Explosion 7%
Fuel Capacity 250 000 Litres Range 67.2 billion km (185 days at full power)
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
ELINT Module (2) Sensitivity 16 Detect Sig Strength 1000: 31.6m km
Cloaking Device: Class cross-section reduced to 15.00% of normal
This design is classed as a Military Vessel for maintenance purposes