Posted by: Father Tim
« on: May 07, 2020, 09:24:47 AM »1 -- Yes.
2 -- Yes.
3 -- Yes.
4 -- Yes. The change from VB Aurora is that it used to be 10,000 tons maintenace capacity could maintain any number of vessels up to that size limit. In C# Aurora the limit is total tonnage, so one 10,000 ship of ten 1000 ton ships, but not both (as that would be 20,000 tons).
Questions:
1 -- Deploy -- Amount of time the crew can be / has been on 'active duty' (I don't have the game open to check and you didn't provide a screenshot.)
TSO -- Time Since Overhaul
2 -- Deployment clock -- net time the crew has been 'working' -- when this goes over the limit, crew moral drops
Maintenance clock -- net time the ship has been 'working' -- affects the chance of maintenance failures
TSO -- calendar time
Maint. Clock -- effective time on ship's hull
Deploy -- either the plan, or the amount accumualted, or the amount left -- I don't know, I don't have the game ope to check but you should be able to tell from context.
Depl. Clock -- effective time accumulated by crew stress
3 -- On the empire-wide maintenance summary window/tab. . . which may not be implemented for C# Aurora yet.
2 -- Yes.
3 -- Yes.
4 -- Yes. The change from VB Aurora is that it used to be 10,000 tons maintenace capacity could maintain any number of vessels up to that size limit. In C# Aurora the limit is total tonnage, so one 10,000 ship of ten 1000 ton ships, but not both (as that would be 20,000 tons).
Questions:
1 -- Deploy -- Amount of time the crew can be / has been on 'active duty' (I don't have the game open to check and you didn't provide a screenshot.)
TSO -- Time Since Overhaul
2 -- Deployment clock -- net time the crew has been 'working' -- when this goes over the limit, crew moral drops
Maintenance clock -- net time the ship has been 'working' -- affects the chance of maintenance failures
TSO -- calendar time
Maint. Clock -- effective time on ship's hull
Deploy -- either the plan, or the amount accumualted, or the amount left -- I don't know, I don't have the game ope to check but you should be able to tell from context.
Depl. Clock -- effective time accumulated by crew stress
3 -- On the empire-wide maintenance summary window/tab. . . which may not be implemented for C# Aurora yet.