Posted by: serger
« on: May 17, 2020, 02:51:57 AM »Second this.
Steve moves in this way with positions like execs, engineers and tac.officers, and there always was small craft (fighters, recons, VB team couriers) providing natural command positions for junior officers.
Still no option to use it properly, because auto-assignment function cannot separate small craft from light military vessels and large auxiliary ships.
I have proposed to implement race-level and empire-level parameters - racial ages of commission and aged retire, imperial minimal-rank-for-the-bridge-command, minimal-rank-for-the-1000-ton-unit-command and minimal-tour-before-promotion, and to adjust ship models and GF HQ levels accordingly.
If you have to use Ensign, Midshipman, Cadet, Officer Candidate and such ranks - there must be also one more parameter: max-rank-of-probation; if you have Ensigns (Navy) and Cadets (GF) only - you set it to '1', if there are also Midshipmen and some GF probational rank - you set it to '2', if there is no probation rank in your empire - you leave it with '0'.
It have to be so, because officers normally don't stay in these ranks more than year of two, and there are less ensigns in any navy, than there are lieutenants or lieutenant commanders. In Aurora, if you have no such probational-rank parameter - you'll have enormous quantities of 24-34yo ensigns. There also have to be some form of hidden assignments for them - there will be no command assignment, but there will be training assignments.
If you want to use simple pyramidal distribution of officer quantities by the rank, and to have histories of their assignments from the start of their career - lowest rank have to be Lieutenant or even Warrent / Flight Officer, not Ensign or Cadet. Those really are ranks for majority of potential-careered personnel in any tech-saturated armed force. I have used them as fighter pilots and squad commanders in my campaigns, but it's quite a lot of micromanagement now, so I have suggested repeatedly to implement those parameters.
And for those officers (and civillian and scientist admins!), that are spawned at responsible-level straight off - yes, their ages have to be smth like racial-age-of-commission + 2*minimal-tour-before-promotion + random(0..5)*YearLenght.
Steve moves in this way with positions like execs, engineers and tac.officers, and there always was small craft (fighters, recons, VB team couriers) providing natural command positions for junior officers.
Still no option to use it properly, because auto-assignment function cannot separate small craft from light military vessels and large auxiliary ships.
I have proposed to implement race-level and empire-level parameters - racial ages of commission and aged retire, imperial minimal-rank-for-the-bridge-command, minimal-rank-for-the-1000-ton-unit-command and minimal-tour-before-promotion, and to adjust ship models and GF HQ levels accordingly.
If you have to use Ensign, Midshipman, Cadet, Officer Candidate and such ranks - there must be also one more parameter: max-rank-of-probation; if you have Ensigns (Navy) and Cadets (GF) only - you set it to '1', if there are also Midshipmen and some GF probational rank - you set it to '2', if there is no probation rank in your empire - you leave it with '0'.
It have to be so, because officers normally don't stay in these ranks more than year of two, and there are less ensigns in any navy, than there are lieutenants or lieutenant commanders. In Aurora, if you have no such probational-rank parameter - you'll have enormous quantities of 24-34yo ensigns. There also have to be some form of hidden assignments for them - there will be no command assignment, but there will be training assignments.
If you want to use simple pyramidal distribution of officer quantities by the rank, and to have histories of their assignments from the start of their career - lowest rank have to be Lieutenant or even Warrent / Flight Officer, not Ensign or Cadet. Those really are ranks for majority of potential-careered personnel in any tech-saturated armed force. I have used them as fighter pilots and squad commanders in my campaigns, but it's quite a lot of micromanagement now, so I have suggested repeatedly to implement those parameters.
And for those officers (and civillian and scientist admins!), that are spawned at responsible-level straight off - yes, their ages have to be smth like racial-age-of-commission + 2*minimal-tour-before-promotion + random(0..5)*YearLenght.