Posted by: Gabethebaldandbold
« on: May 17, 2020, 10:28:50 AM »they forgot Jeffrey, you nobody would want the aliens to hurt Jeffrey would they?
From an RP point of view I can see many reasons for why a ship in orbit of a colony would surrender in such an event. The crew might have their families on that planet and rather surrender so their families are spared. There are many examples of ships surrendering when their territory was successfully invaded, even if the ships themselves could potentially have sailed away to an ally. Happened in WW2 for example with the French fleet.
So I would not say such a mechanic would be entirely unreasonable. Obviously a zero population colony should not force any ships to surrender, that has to be a bug.
From an RP point of view I can see many reasons for why a ship in orbit of a colony would surrender in such an event. The crew might have their families on that planet and rather surrender so their families are spared. There are many examples of ships surrendering when their territory was successfully invaded, even if the ships themselves could potentially have sailed away to an ally. Happened in WW2 for example with the French fleet.
So I would not say such a mechanic would be entirely unreasonable. Obviously a zero population colony should not force any ships to surrender, that has to be a bug.
Maybe it would make sense for the surrender event to trigger somewhat randomly, weighted perhaps by the racial 'determination' and/or 'xenophobia' parameters?
From an RP point of view I can see many reasons for why a ship in orbit of a colony would surrender in such an event. The crew might have their families on that planet and rather surrender so their families are spared. There are many examples of ships surrendering when their territory was successfully invaded, even if the ships themselves could potentially have sailed away to an ally. Happened in WW2 for example with the French fleet.
So I would not say such a mechanic would be entirely unreasonable. Obviously a zero population colony should not force any ships to surrender, that has to be a bug.
From an RP point of view I can see many reasons for why a ship in orbit of a colony would surrender in such an event. The crew might have their families on that planet and rather surrender so their families are spared. There are many examples of ships surrendering when their territory was successfully invaded, even if the ships themselves could potentially have sailed away to an ally. Happened in WW2 for example with the French fleet.
Ships in orbit should never surrender due to loss of colony. Afterall they control the high orbitals, the colony is at their mercy, not the otherway around. Even if it is the LAST COLONY this should not happen. How they will survive without refit/resupply/refuel is quite a different matter. Guess there will be no BSG type campaigns...
So I dropped 2 brigades of troops onto an alien colony, where I out-massed their ground force tonnage 2:1 and......my troops got their butts kicked. Turns out the alien infantry had armor penetration that cut right through my power armor design. So I loaded my survivors (<50%) back into the transports which bugged out to my nearest Fleet Base and awaited new ground unit and formation designs for a second attempt. Meanwhile, I sent some of my Fleets to other nearby systems, but kept about a dozen vessels in orbit (previously, this system had been the site of a major battle so the bulk of my Navy was hanging around with Orbital Fire Support orders).
Eventually, I guess the aliens decided to attack and destroy my "pop" of 0 people on their world.......when that happened, I "lost" 0 wealth........but my entire fleet in orbit surrendered to the enemy! I couldn't figure out how to undo that in SpaceMaster mode so I just loaded my previous save, which was fortunately yesterday and without significant changes since. That seemed like a completely ridiculous result to me. Be careful out there, Space Admirals! (I'm on v1.9.4? 5?, so dunno if this was changed in v1.10).