Posted by: sloanjh
« on: April 13, 2009, 12:10:27 PM »Quote from: "SteveAlt"
Quote from: "sloanjh"A request: have the ability to ignore whether there are jump gates along the route. At present, I'm colonizing Epsilon Eridani, which is two jumps away. Since I've not researched jump gates yet, I've got jump ships sitting on the intervening WP. If the route-finder uses the same one as for civilian trade, then I'm not going to be able to select EE as a destination to take advantage of this (really useful ) feature.I've added a checkbox called 'No Auto-route Jump Check'. If this is selected then the auto-route planning assumes the fleet is jump-capable. Of course, if there is no jump ship when you arrive at the jump point, you will still get the unable to transit message and the fleet will wait until a jump ship turns up or you change its orders.
Thx - that's exactly the sort of thing I was looking for.
John