Posted by: Michael Sandy
« on: May 24, 2020, 07:16:59 PM »Interesting exercise. Doing the math on its missiles, you would expect to hit about 40% against itself, (ignoring crew grade and officer bonuses), so about 12-13 hits for a full volley, which would blast off a lot of the armor, but not kill an equal.
In order to spend an extended time at near conventional tech, you would need to reduce the research rate to maybe 10%. Because otherwise the amount of resources required to build a fleet would have you past that near conventional tech in about a year at most.
A problem with an extended low tech campaign is by comparison with the minimum tier weapons and drives, a lot of the technology you actually need to exploit space is rather expensive. Cryo, salvage ships, troop transports, all require research that is more expensive than those basic weapon techs.
In VB6, you didn't see people researching Jump Point Theory before the engine tech that had comparable cost, Nuclear Pulse.
You could have a lot of fun with scenario designs for low tech ships, but it would be difficult to keep that feel for a campaign.
In order to spend an extended time at near conventional tech, you would need to reduce the research rate to maybe 10%. Because otherwise the amount of resources required to build a fleet would have you past that near conventional tech in about a year at most.
A problem with an extended low tech campaign is by comparison with the minimum tier weapons and drives, a lot of the technology you actually need to exploit space is rather expensive. Cryo, salvage ships, troop transports, all require research that is more expensive than those basic weapon techs.
In VB6, you didn't see people researching Jump Point Theory before the engine tech that had comparable cost, Nuclear Pulse.
You could have a lot of fun with scenario designs for low tech ships, but it would be difficult to keep that feel for a campaign.