Posted by: Jorgen_CAB
« on: May 25, 2020, 08:47:27 AM »(Sry for the late answer I got overwhelmed by work lately)
It was an absolutely huge battle (by my experience). I brought my strike fleet ( 384kT 3 BB and 7 cruiser in 3 different designs) for a quick 20 minute adventure into an enemy system which I assumed was lightly defended by technologically inferior enemy. You can imagine my surprise when they brought their best toys with them which were actually superior to mine. After days of on and of fighting my fleet shot down 35k missiles of different shapes and sizes. I had to use every weapon to defend against their missiles salvos. The problem was there was so many of them! My fleet destroyed roughly 2,1 mT of enemy military ships and around 5 million tons of commercial shipping in that one go. Also I destroyed a 500kT shipyard complex. As I said it was not a normal battle there was some MSP consumed for repairs too.
Also two of my ship got destroyed. One was struck by the concentrated firepower of the enemy STO-s and the in a JP ambush. Some ships also expended big amount of MSPs to repair after said 35k missiles.
I think part of the problem is that my energy armament was turreted so I had to repair the hole thing which is expensive. Also I was never closer to my enemy than 150k the only exception was when I wanted to close in to the shipyard (I couldn't see the STO-s then) and my cruiser was blown into pieces.
That seem like an Epice battle to be sure.
But as far as I understand it was multiple engagements so there should have been time to resupply from a collier/supply ship or something if you had anyone part of the battle group?
In my opinion this sort of show how the new mechanic really is doing what it is suppose to be doing... and it show that even beam weapons will need to be supported or you will run out of steam. If instead you would have relied more on missiles you would have run out of steam allot earlier than what you did.
There will always be a trade off between how much MSP you want onboard your ships and how much you will rely on a collier or supply ship to bring extra MSP with any battle group. It is a question on how much space you are willing to use for military or commercial tonnage overall. This will obviously depend on your doctrines and the missions you want your ships to undertake as their primary role. A ship that is suppose to act far from friendly base and are suppose to bring all the fuel/supplies it needs you will have to sacrifice other stuff, that is just how it is.
In my opinion this is a god demonstration of how it can turn out and what you can learn from that experience. Either you bring more supplies ship next time or you add more space for MSP but less weapons to defend yourself with. You simply have to chose and live with that choice.
One issue that "might" be a bug is the cost of turrets... I think that if you have four lasers in one turret and one fail you have to pay for the whole turret. That means the turret will cost you four times the normal cost plus the extra cost for the turret mechanics as well. This can add considerably to the cost over time if this is the case. I have not investigated this myself, but some people seem to believe that it works that way. So it might be a potential bug. A turret should be counted as ONE chance to fail every time all the weapons fire, that way it would match up in cost with other weapons.