Posted by: Jorgen_CAB
« on: May 29, 2020, 04:44:02 AM »It is just fine to use tactics the AI can't deal with as long as you are aware of it and perhaps don't abuse it too much as it might turn the game a bit boring if there are no challenges for you, depends on what you want.
As I told in that other thread there are a few issues with how the game mechanics work. In my opinion there need to be someway to counter any particular strategy or there is a balance issue with mechanic itself not just overall values and how you balance those.
In this particular case there are some fundamental hard problems. Final Fire PD will become completely useless as they fire on the largest salvo of missiles and will likely ignore the more dangerous missiles. It can probably be mitigated to some degree with a human opponent suing area fire and manually targeting the large missiles.
Likewise can a human opponent target the large missiles with AMM and mostly ignore the smaller missiles.
I think you could use this strategy in a standard game and still make it balanced if you perhaps did not do it in the extreme so the NPR at least have a chance to deal with it if the forces are roughly evenly matched.
To me Aurora is not a game that you "win", it is a game that you play for the sake of playing. I know the goal might be different for other people and I respect that. I can only say what I think and perhaps influence others to do the same or at least contemplate that thought.
When I play Aurora I try to come up with restrictions on my actions rather than finding ways to beat the game. I want to make it more challenging, slower paced and build an interesting story. That is my goal playing the game.
Overall I like the concept of how these fighters work, unfortunately the mechanic are a bit wonky and not intended to support it all that well.
As I told in that other thread there are a few issues with how the game mechanics work. In my opinion there need to be someway to counter any particular strategy or there is a balance issue with mechanic itself not just overall values and how you balance those.
In this particular case there are some fundamental hard problems. Final Fire PD will become completely useless as they fire on the largest salvo of missiles and will likely ignore the more dangerous missiles. It can probably be mitigated to some degree with a human opponent suing area fire and manually targeting the large missiles.
Likewise can a human opponent target the large missiles with AMM and mostly ignore the smaller missiles.
I think you could use this strategy in a standard game and still make it balanced if you perhaps did not do it in the extreme so the NPR at least have a chance to deal with it if the forces are roughly evenly matched.
To me Aurora is not a game that you "win", it is a game that you play for the sake of playing. I know the goal might be different for other people and I respect that. I can only say what I think and perhaps influence others to do the same or at least contemplate that thought.
When I play Aurora I try to come up with restrictions on my actions rather than finding ways to beat the game. I want to make it more challenging, slower paced and build an interesting story. That is my goal playing the game.
Overall I like the concept of how these fighters work, unfortunately the mechanic are a bit wonky and not intended to support it all that well.