Posted by: SpikeTheHobbitMage
« on: May 29, 2020, 02:05:36 PM »our aliens are Non-TN, they will never leave their own planets.If they are anything like humans then that is probably for the best.
our aliens are Non-TN, they will never leave their own planets.If they are anything like humans then that is probably for the best.
That one has already been debunked. Telephoto video can easily make even a stationary object look arbitrarily faster than the plane filming it.Hopefully in the real universe, aliens will have the same courtesyWell, they have, obviously.
~10 billion years (twice the Sol system age) from the start of spawning Population I (high metallicity) star systems - and "where everybody is"?..
They are already here.
Hopefully in the real universe, aliens will have the same courtesyWell, they have, obviously.
~10 billion years (twice the Sol system age) from the start of spawning Population I (high metallicity) star systems - and "where everybody is"?..
Hopefully in the real universe, aliens will have the same courtesyWell, they have, obviously.
I've been playing a conventional start and couldn't be happier!
Now, I did start with 12 billion population, so I got 20,000 conventional industries and 200 labs, so my start was easier but I nonetheless found it satisfying converting all my industries into TN installations and building up things from scratch.
I did make sure no TN NPRs spawned, as I don't want to worry about them. I'll turn them on when I'm good and ready.
My current campaign is not only a conventional start, but one where I am roleplaying a corrupt and bloated bureaucracy. I'm allocating research labs to my scientists with the highest bonuses regardless of what the current need is to represent their increased sway in academia. Although now that I think about it I should probably have done it by their administration bonus instead.Prioritize them by Political Reliability bonus.
It's 50 years in and my tugs just finished pulling some orbital mining platforms out to an asteroid to maybe relieve my Duranium crunch. I couldn't make any colonies as cryogenic bays just finished researching and colony ships are still on the drawing boards. Jump Theory isn't finished so exploring outside the system isn't even an option. My naval planners aren't even sure jump points are actually real. So the closest thing to a warship I have is a prototype design for a laser corvette that is more a way for several military contractors to get their R&D funded than a serious military proposal.
Could I play more efficiently, yes. Is the first NPR I find going to wreck me, probably. But sometimes its fun to just mess around.
If they ever actually produce a deliverable, then they are grifting wrong.
Some people start fires just to watch it burn.
Could I play more efficiently, yes. Is the first NPR I find going to wreck me, probably. But sometimes its fun to just mess around.
My current campaign is not only a conventional start, but one where I am roleplaying a corrupt and bloated bureaucracy. I'm allocating research labs to my scientists with the highest bonuses regardless of what the current need is to represent their increased sway in academia. Although now that I think about it I should probably have done it by their administration bonus instead.Prioritize them by Political Reliability bonus.
It's 50 years in and my tugs just finished pulling some orbital mining platforms out to an asteroid to maybe relieve my Duranium crunch. I couldn't make any colonies as cryogenic bays just finished researching and colony ships are still on the drawing boards. Jump Theory isn't finished so exploring outside the system isn't even an option. My naval planners aren't even sure jump points are actually real. So the closest thing to a warship I have is a prototype design for a laser corvette that is more a way for several military contractors to get their R&D funded than a serious military proposal.
Could I play more efficiently, yes. Is the first NPR I find going to wreck me, probably. But sometimes its fun to just mess around.