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Posted by: SpikeTheHobbitMage
« on: May 29, 2020, 02:05:36 PM »

our aliens are Non-TN, they will never leave their own planets.
If they are anything like humans then that is probably for the best.
Posted by: Gabethebaldandbold
« on: May 29, 2020, 12:23:56 PM »

our aliens are Non-TN, they will never leave their own planets.
Posted by: SpikeTheHobbitMage
« on: May 27, 2020, 07:53:19 PM »

Hopefully in the real universe, aliens will have the same courtesy  ::) :D
Well, they have, obviously.
~10 billion years (twice the Sol system age) from the start of spawning Population I (high metallicity) star systems - and "where everybody is"?..

They are already here.
That one has already been debunked.  Telephoto video can easily make even a stationary object look arbitrarily faster than the plane filming it.
Posted by: vorpal+5
« on: May 21, 2020, 07:51:43 AM »

That's certainly the most intriguing incident to date...
Posted by: skoormit
« on: May 21, 2020, 07:27:29 AM »

Hopefully in the real universe, aliens will have the same courtesy  ::) :D
Well, they have, obviously.
~10 billion years (twice the Sol system age) from the start of spawning Population I (high metallicity) star systems - and "where everybody is"?..

They are already here.
Posted by: serger
« on: May 21, 2020, 06:47:39 AM »

Hopefully in the real universe, aliens will have the same courtesy  ::) :D
Well, they have, obviously.
~10 billion years (twice the Sol system age) from the start of spawning Population I (high metallicity) star systems - and "where everybody is"?..
Posted by: vorpal+5
« on: May 21, 2020, 02:37:53 AM »

I've been playing a conventional start and couldn't be happier!

Now, I did start with 12 billion population, so I got 20,000 conventional industries and 200 labs, so my start was easier but I nonetheless found it satisfying converting all my industries into TN installations and building up things from scratch.

I did make sure no TN NPRs spawned, as I don't want to worry about them. I'll turn them on when I'm good and ready.

Hopefully in the real universe, aliens will have the same courtesy  ::) :D
Posted by: Borealis4x
« on: May 21, 2020, 02:12:59 AM »

I've been playing a conventional start and couldn't be happier!

Now, I did start with 12 billion population, so I got 20,000 conventional industries and 200 labs, so my start was easier but I nonetheless found it satisfying converting all my industries into TN installations and building up things from scratch.

I did make sure no TN NPRs spawned, as I don't want to worry about them. I'll turn them on when I'm good and ready.
Posted by: Arcanestomper
« on: May 17, 2020, 11:35:12 AM »

My current campaign is not only a conventional start, but one where I am roleplaying a corrupt and bloated bureaucracy.  I'm allocating research labs to my scientists with the highest bonuses regardless of what the current need is to represent their increased sway in academia.  Although now that I think about it I should probably have done it by their administration bonus instead.

It's 50 years in and my tugs just finished pulling some orbital mining platforms out to an asteroid to maybe relieve my Duranium crunch.  I couldn't make any colonies as cryogenic bays just finished researching and colony ships are still on the drawing boards.  Jump Theory isn't finished so exploring outside the system isn't even an option.  My naval planners aren't even sure jump points are actually real.  So the closest thing to a warship I have is a prototype design for a laser corvette that is more a way for several military contractors to get their R&D funded than a serious military proposal.

Could I play more efficiently, yes.  Is the first NPR I find going to wreck me, probably.  But sometimes its fun to just mess around.
Prioritize them by Political Reliability bonus.

If they ever actually produce a deliverable, then they are grifting wrong.

Some people start fires just to watch it burn.

I didn't realize scientists could get a political reliability bonus. I didn't have that setting enabled, but I turned it on. We'll see if any newly recruited scientists have started adhering to the party line in hopes of better prospects.
Posted by: liveware
« on: May 17, 2020, 10:17:32 AM »

Could I play more efficiently, yes.  Is the first NPR I find going to wreck me, probably.  But sometimes its fun to just mess around.

Getting glassed by a race of superior beings is a wonderfully humbling experience. Part of what I like about the conventional start is that you need to plan in advance for some basic technologies and ship capabilities otherwise you are probably not going to survive.
Posted by: SpikeTheHobbitMage
« on: May 17, 2020, 08:49:21 AM »

My current campaign is not only a conventional start, but one where I am roleplaying a corrupt and bloated bureaucracy.  I'm allocating research labs to my scientists with the highest bonuses regardless of what the current need is to represent their increased sway in academia.  Although now that I think about it I should probably have done it by their administration bonus instead.

It's 50 years in and my tugs just finished pulling some orbital mining platforms out to an asteroid to maybe relieve my Duranium crunch.  I couldn't make any colonies as cryogenic bays just finished researching and colony ships are still on the drawing boards.  Jump Theory isn't finished so exploring outside the system isn't even an option.  My naval planners aren't even sure jump points are actually real.  So the closest thing to a warship I have is a prototype design for a laser corvette that is more a way for several military contractors to get their R&D funded than a serious military proposal.

Could I play more efficiently, yes.  Is the first NPR I find going to wreck me, probably.  But sometimes its fun to just mess around.
Prioritize them by Political Reliability bonus.

If they ever actually produce a deliverable, then they are grifting wrong.

Some people start fires just to watch it burn.
Posted by: Arcanestomper
« on: May 17, 2020, 07:42:09 AM »

My current campaign is not only a conventional start, but one where I am roleplaying a corrupt and bloated bureaucracy.  I'm allocating research labs to my scientists with the highest bonuses regardless of what the current need is to represent their increased sway in academia.  Although now that I think about it I should probably have done it by their administration bonus instead.

It's 50 years in and my tugs just finished pulling some orbital mining platforms out to an asteroid to maybe relieve my Duranium crunch.  I couldn't make any colonies as cryogenic bays just finished researching and colony ships are still on the drawing boards.  Jump Theory isn't finished so exploring outside the system isn't even an option.  My naval planners aren't even sure jump points are actually real.  So the closest thing to a warship I have is a prototype design for a laser corvette that is more a way for several military contractors to get their R&D funded than a serious military proposal.

Could I play more efficiently, yes.  Is the first NPR I find going to wreck me, probably.  But sometimes its fun to just mess around.
Posted by: Omnivore
« on: May 17, 2020, 02:40:29 AM »

I don't find it harder, or at least much harder, since I use the standard settings (research included).  Then again, I don't turtle, I aggressively expand, pound on research heavily, and keep plenty of sensor buoys out.  Even if they have a tech edge on you, if you can catch them where you want them (ambush) you can come out ahead.

I like the more natural build up that a conventional start gives you.  No rush to spend 80K research and 43K BP just to start.  If you play with civilians on, you can make an early move to colonize the moon even before you have TN tech, this gets the ball rolling quickly.  Unlike a TN start, you discover what you need as you go along and tend not to waste as much research on unnecessary things. 

My 2c worth anyhow :)
Posted by: Borealis4x
« on: May 17, 2020, 02:29:21 AM »

I wish you could make NPR's start as primitive if not more than you. I like the idea of starting from scratch, but it just makes the game so much harder.
Posted by: James Patten
« on: May 15, 2020, 05:17:29 PM »

When I do a conventional start, I add a zero (at least) to the minerals on Earth, as it usually takes me 50 years to get to a point where I'm able to mine other planets in a meaningful way, never mind be able to explore.