Posted by: skoormit
« on: June 03, 2020, 05:20:23 PM »1) Has anyone found a viable usecase for retrofitting? Changing/upgrading weapons fails because cost/size, Engine because Size+cost ... same for changing colo modul vs terraforming/terraforming if the rest of the ship is the same. I litterally dont find any use cases? does anyone has some?
(Let's exclude sensors and fuel bays )
Armor upgrades for commercial ship designs are usually pretty cheap, and you get a faster ship. This is especially true with the first 2-3 armor techs.
I have quite a few commercial designs with engine cost <10% of total. Engine upgrades for these designs are almost always worth the refit cost.
I do plenty of other one-off upgrades.
For example, sometimes I build my first-gen survey ships before I have researched Science Department.
After I do research it, I refit all the surveyors the next time they come in for overhaul.