Posted by: Paul M
« on: April 21, 2009, 04:50:05 AM »My point is pretty much for multiplayer, in this case the first person to find a ruin can get such a boost from it that it is difficult to balance for the SM beyond basically removing the ruins or adding them into the game for the other players. While both are doable work arounds reducing the ruins effectiveness would allow them to show up, and I like the rest of you think they do add interest and are a good idea; but without making them balance destroying.
Not that there is any chance of true balance given the existance of survey luck but this is the case of survey luck squared.
50-100 pts towards the appropriate technology (2-5 pts per infrastructure) and the ability to unlock advanced technology seems good enough to me without directly giving technology or items to the player.
Not that there is any chance of true balance given the existance of survey luck but this is the case of survey luck squared.
50-100 pts towards the appropriate technology (2-5 pts per infrastructure) and the ability to unlock advanced technology seems good enough to me without directly giving technology or items to the player.