Posted by: xenoscepter
« on: June 11, 2020, 03:56:41 AM »Boat Bays and even Small Boat Bays are excellent additions indeed.
Stacking three boat bays and one small boat bay is a good way to make a small utility carrier.
In VB6 that particular config would be tonnage inefficient on account of crew needs, but in C# Fighter Crew Berths are allocated per hangar, or per boat bay, or per small boat bay; basically each module adds 20 of 'em. SO that utility carrier would gain in durability what it loses to extra crew needs. And since Life Support failure is a helluva ship killer... that's a pretty nice buff.
That aside, I like a 2x Hangar Deck / 2x Boat Bay configuration... like here:
Archer Class w/ fighter (VB6)
http://aurora2.pentarch.org/index.php?topic=10530.0
While the fighter is not really viable in C# anymore, the carrier probably still is. It remains my favorite carrier for to use for Beam Fighters, hell, it's my favorite carrier to use period.
2,500 Tons of space is enough for 4x 500 Ton Beam Fighters w/ 1x 500 Ton "Spotter" or 10x 250-Ton Beam Fighters and 2x 250-Ton "Spotters"
From my VB6 ships:
*I have yet to attempt to port these to C#
Valkyrie, Spotter Variant:
Valkyrie PD Interceptor:
Valkyrie Interceptor, Ion Tech Prototype:
Avenger, Base Variant, PD / Anti-Bomber:
Avenger Command Variant, for Squadron Leaders:
Avenger "Spotter" Variant:
Anyways, Boat Bays and Small Boat Bays are very useful. With a pair of Boat Bays on every ship and one of these:
Bridge in a Box:
http://aurora2.pentarch.org/index.php?topic=11553.0
Every ship is a Command Ship! Hooray!
Stacking three boat bays and one small boat bay is a good way to make a small utility carrier.
In VB6 that particular config would be tonnage inefficient on account of crew needs, but in C# Fighter Crew Berths are allocated per hangar, or per boat bay, or per small boat bay; basically each module adds 20 of 'em. SO that utility carrier would gain in durability what it loses to extra crew needs. And since Life Support failure is a helluva ship killer... that's a pretty nice buff.
That aside, I like a 2x Hangar Deck / 2x Boat Bay configuration... like here:
Archer Class w/ fighter (VB6)
http://aurora2.pentarch.org/index.php?topic=10530.0
While the fighter is not really viable in C# anymore, the carrier probably still is. It remains my favorite carrier for to use for Beam Fighters, hell, it's my favorite carrier to use period.
2,500 Tons of space is enough for 4x 500 Ton Beam Fighters w/ 1x 500 Ton "Spotter" or 10x 250-Ton Beam Fighters and 2x 250-Ton "Spotters"
From my VB6 ships:
*I have yet to attempt to port these to C#
Valkyrie, Spotter Variant:
Code: [Select]
Valkyrie PVF-3S class Scout 250 tons 4 Crew 194.5 BP TCS 5 TH 24 EM 0
20000 km/s Armour 3-3 Shields 0-0 Sensors 3/4/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 50% IFR 0.7% 1YR 17 5YR 254 Max Repair 100 MSP
Intended Deployment Time: 0.125 months Spare Berths 6
100 EP Internal Fusion Drive (1) Power 100 Fuel Use 387.38% Signature 24 Exp 25%
Fuel Capacity 30,000 Litres Range 5.6 billion km (3 days at full power)
Active Search Sensor MR7-R1 (50%) (1) GPS 44 Range 7.8m km MCR 846k km Resolution 1
Thermal Sensor TH0.2-3 (50%) (1) Sensitivity 3 Detect Sig Strength 1000: 3m km
EM Detection Sensor EM0.2-3.6 (50%) (1) Sensitivity 3.6 Detect Sig Strength 1000: 3.6m km
This design is classed as a Fighter for production, combat and maintenance purposes
Valkyrie PD Interceptor:
Code: [Select]
Valkyrie PVF-3I class Interceptor 250 tons 4 Crew 209.1 BP TCS 5 TH 24 EM 0
20000 km/s Armour 3-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.2
Maint Life 0 Years MSP 0 AFR 50% IFR 0.7% 1YR 14 5YR 216 Max Repair 100 MSP
Intended Deployment Time: 0.125 months Spare Berths 6
100 EP Internal Fusion Drive (1) Power 100 Fuel Use 387.38% Signature 24 Exp 25%
Fuel Capacity 30,000 Litres Range 5.6 billion km (3 days at full power)
Gauss Cannon R4-10 (2x4) Range 40,000km TS: 20000 km/s Accuracy Modifier 10% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S00.2 60-5000 H50 (FTR) (1) Max Range: 120,000 km TS: 20000 km/s 92 83 75 67 58 50 42 33 25 17
Active Search Sensor MR1-R1 (50%) (1) GPS 8 Range 1.3m km MCR 141k km Resolution 1
This design is classed as a Fighter for production, combat and maintenance purposes
Valkyrie Interceptor, Ion Tech Prototype:
Code: [Select]
PVX Valkyrie Interceptor 250 tons 5 Crew 37.4 BP TCS 5 TH 24 EM 0
4800 km/s Armour 3-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1
Maint Life 0 Years MSP 0 AFR 50% IFR 0.7% 1YR 2 5YR 25 Max Repair 12 MSP
Intended Deployment Time: 0.125 months Spare Berths 5
StarTech Systems Project Valkyrie Boosted Ion Drive E24 (1) Power 24 Fuel Use 392.02% Signature 24 Exp 20%
Fuel Capacity 10,000 Litres Range 1.8 billion km (4 days at full power)
Confederate Navalwork Size 13 Gauss Gun (2) Range 20,000km TS: 4800 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Confederate Navalworks Valkyrie TAS Integrated Fire Director (1) Max Range: 40,000 km TS: 5000 km/s 75 50 25 0 0 0 0 0 0 0
Confederate Navalworks Valkyrie Target Aquisition Sensor (1) GPS 5 Range 280k km MCR 31k km Resolution 1
This design is classed as a Fighter for production, combat and maintenance purposes
Avenger, Base Variant, PD / Anti-Bomber:
Code: [Select]
Avenger class Fighter 500 tons 4 Crew 122.325 BP TCS 10 TH 22.05 EM 0
6300 km/s Armour 2-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3.5
Maint Life 6.11 Years MSP 31 AFR 10% IFR 0.1% 1YR 1 5YR 21 Max Repair 55.125 MSP
Intended Deployment Time: 0.1 months Spare Berths 6
United Solar Naval Commission USNC "Avenger" Ion Drive (1) Power 63 Fuel Use 275.08% Signature 22.05 Exp 17%
Fuel Capacity 15,000 Litres Range 2.0 billion km (3 days at full power)
United Solar Naval Commission USNC "Avenger" Railgun, Co-Axial 25mm Gauss Cannon (1x2) Range 30,000km TS: 6300 km/s Accuracy Modifier 8% RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
United Solar Naval Commission USNC "Avenger" Railgun, 100mm Autocannon [Fast-Firing] (1x4) Range 30,000km TS: 6300 km/s Power 3-3 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
United Solar Naval Commission USNC "Avenger" Fire Control Unit (1) Max Range: 64,000 km TS: 6000 km/s 84 69 53 37 22 6 0 0 0 0
United Solar Naval Commission USNC "Avenger" Gas-Cooled Fast Reactor, Boosted Mk. 1 (1) Total Power Output 3.1 Armour 0 Exp 12%
United Solar Naval Commission USNC "Avenger" TAS [Low Frequency Module] (1) GPS 32 Range 800k km Resolution 10
United Solar Naval Commission USNC "Avenger" TAS [High Frequemcy Module] (1) GPS 4 Range 250k km MCR 27k km Resolution 1
This design is classed as a Fighter for production, combat and maintenance purposes
Avenger Command Variant, for Squadron Leaders:
Code: [Select]
Avenger -C class Fighter 500 tons 4 Crew 157.325 BP TCS 10 TH 22.05 EM 0
6300 km/s Armour 2-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 5.68 Years MSP 39 AFR 10% IFR 0.1% 1YR 2 5YR 31 Max Repair 55.125 MSP
Intended Deployment Time: 0.1 months Spare Berths 6
United Solar Naval Commission USNC "Avenger" Ion Drive (1) Power 63 Fuel Use 275.08% Signature 22.05 Exp 17%
Fuel Capacity 15,000 Litres Range 2.0 billion km (3 days at full power)
United Solar Naval Commission USNC HPM Weapon, 100mm Emitter [Continuous] (1) Range 60,000km TS: 6300 km/s Power 3-3 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
United Solar Naval Commission USNC "Avenger" Fire Control Unit (1) Max Range: 64,000 km TS: 6000 km/s 84 69 53 37 22 6 0 0 0 0
United Solar Naval Commission USNC "Avenger" Gas-Cooled Fast Reactor, Boosted Mk. 1 (1) Total Power Output 3.1 Armour 0 Exp 12%
United Solar Naval Commission USNC "Avenger -C" TAS [Low Frequency Module] (1) GPS 640 Range 5.1m km Resolution 100
United Solar Naval Commission USNC "Avenger -C" TAS [High Frequency Module] (1) GPS 8 Range 640k km MCR 70k km Resolution 1
This design is classed as a Fighter for production, combat and maintenance purposes
Avenger "Spotter" Variant:
Code: [Select]
Avenger -S class Scout 500 tons 3 Crew 147.325 BP TCS 10 TH 22.05 EM 0
6300 km/s Armour 2-5 Shields 0-0 Sensors 16/16/0/0 Damage Control Rating 0 PPV 0
Maint Life 5.74 Years MSP 37 AFR 10% IFR 0.1% 1YR 2 5YR 29 Max Repair 55.125 MSP
Intended Deployment Time: 0.1 months Spare Berths 7
United Solar Naval Commission USNC "Avenger" Ion Drive (1) Power 63 Fuel Use 275.08% Signature 22.05 Exp 17%
Fuel Capacity 15,000 Litres Range 2.0 billion km (3 days at full power)
United Solar Naval Commission USNC "Avenger -S" Active Surveillance Suite [Low Frequency Module] (1) GPS 1000 Range 7.2m km Resolution 125
United Solar Naval Commission USNC "Avenger -S" Active Surveillance Suite [High Frequency Module] (1) GPS 480 Range 5.0m km Resolution 60
United Solar Naval Comission USNC "Avenger -S" Passive Surveillance Suite [TH Module] (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
United Solar Naval Comission USNC "Avenger -S" Passive Surveillance Suite [EM Module] (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
This design is classed as a Fighter for production, combat and maintenance purposes
Anyways, Boat Bays and Small Boat Bays are very useful. With a pair of Boat Bays on every ship and one of these:
Bridge in a Box:
http://aurora2.pentarch.org/index.php?topic=11553.0
Every ship is a Command Ship! Hooray!