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Posted by: Droll
« on: June 14, 2020, 12:13:48 PM »

Something not discussed is using SM to reduce the gravity by . 08g.

Something also not discussed is conquering a species that has higher gravity tolerance and using them as lab rats.
I mentioned that option (and its current inaccessibility) in the initial post.

Oops
Posted by: Ulzgoroth
« on: June 14, 2020, 12:11:48 PM »

Something not discussed is using SM to reduce the gravity by . 08g.

Something also not discussed is conquering a species that has higher gravity tolerance and using them as lab rats.
I mentioned that option (and its current inaccessibility) in the initial post.
Posted by: Droll
« on: June 14, 2020, 11:23:44 AM »

Something not discussed is using SM to reduce the gravity by . 08g.

Something also not discussed is conquering a species that has higher gravity tolerance and using them as lab rats.

Posted by: Father Tim
« on: June 11, 2020, 12:25:43 PM »

Something not discussed is using SM to reduce the gravity by . 08g.


Or building a whole pile of genetic modification centres (which, as mentioned, do nothing at the moment) and using SM to increase the species grav tolerance.

Personally, I think I'd be assigning a terraforming fleet to the planet and reducing the body's gravity by 0.01g per year.
Posted by: MotoEverett
« on: June 03, 2020, 05:02:05 AM »

Something not discussed is using SM to reduce the gravity by . 08g. 
Posted by: Black
« on: June 03, 2020, 01:07:57 AM »

There is definitely a GM research option that is supposed to affect infantry, however I am not sure it works or not.

That is unfortunate of the population scale GM feature is not yet implemented, that would seem an ideal solution bro this problem.

GM for infantry works, it increases hit points.
Posted by: liveware
« on: June 02, 2020, 11:20:40 PM »

There is definitely a GM research option that is supposed to affect infantry, however I am not sure it works or not.

That is unfortunate of the population scale GM feature is not yet implemented, that would seem an ideal solution bro this problem.
Posted by: davidb86
« on: June 02, 2020, 07:07:51 PM »

Genetic species design is not implemented yet in Aurora C#, genetic augmentation as a ground unit option is available but would not help the colonists
Posted by: Ulzgoroth
« on: June 02, 2020, 06:21:43 PM »

I think genetic modification is another possibility. Can't remember if you can GM species grav rating or not but I am pretty sure you can.
Isn't species genetic modification not implemented in C# Aurora?

Yeah, it is not. Maybe the one that affects soldiers is though? Probably not  ;D
I've seen posts from people using genetically augmented soldiers.
Posted by: Ri0Rdian
« on: June 02, 2020, 05:40:36 PM »

I think genetic modification is another possibility. Can't remember if you can GM species grav rating or not but I am pretty sure you can.
Isn't species genetic modification not implemented in C# Aurora?

Yeah, it is not. Maybe the one that affects soldiers is though? Probably not  ;D
Posted by: Ulzgoroth
« on: June 02, 2020, 04:20:55 PM »

I think genetic modification is another possibility. Can't remember if you can GM species grav rating or not but I am pretty sure you can.
Isn't species genetic modification not implemented in C# Aurora?
Posted by: liveware
« on: June 02, 2020, 04:08:45 PM »

I think genetic modification is another possibility. Can't remember if you can GM species grav rating or not but I am pretty sure you can.
Posted by: Gabethebaldandbold
« on: June 01, 2020, 12:17:29 AM »

yeah, I think orbital habitats are your only option here
Posted by: Ulzgoroth
« on: June 01, 2020, 12:08:16 AM »

I found my first dormant construct! On a 1.98g planet. (It would be a beautiful, almost perfectly habitable world if it was just 0.08g lower).

So I can't land a population there. I mean, maybe if I conquer some slightly-higher-g aliens at some point? But for the time being nothing doing.

Could I perhaps activate the constructs by deploying sufficient orbital habitats over the planet?