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Posted by: Droll
« on: June 19, 2020, 11:41:19 AM »

I'm approaching year 900 in my current game with civilians disabled. No significant slow downs observed.

Thats because you disabled the only thing that would have caused major slowdowns lol. How many NPRs are active for you?

I'm about 150 years in and with about 400 civilian ships total a month takes like 5 seconds (probably less) with no current active NPRs (I may or may not have conquered one...).
Posted by: liveware
« on: June 19, 2020, 11:27:17 AM »

I'm approaching year 900 in my current game with civilians disabled. No significant slow downs observed.
Posted by: Droll
« on: June 16, 2020, 03:20:28 PM »

Quote from: Graymane link=topic=11654. msg136881#msg136881 date=1591973992
Guess it was easier than I though.   You can just click on a ship, fleet or entire company and hit the delete key in the fleet org.   Fixed my game immediately, I just left one company for now.

It's funny that I ran across this thread, since i was having the same issue with horrendous game slowdown.   I thought i had NPR's in one of the systems and frantically tried to hunt them down.   Turns out I should have been looking closer to home at the 200+ colony ships sitting in orbit around Terra.   Since i play with the Commercial Ships turned off, as soon as i turned it on i was blown away by the number of ships sitting there.   Once i deleted the worst offenders, the game is back to its old state.   

Very much appreciate the assist with figuring this out.

I think as well as number of civie ships the number of shipping companies affects performance as well. I keep around 300-400 civie ships in around 4 shipping companies in my game since their trade good traffic is around 30% of my economy (im including trade good exports and relevant taxes) and it takes me 10 seconds tops to get through a month.
Posted by: Erik L
« on: June 16, 2020, 01:08:02 PM »

Just have to say I find people saying 5-6 seconds for an increment as slow is highly amusing. Something equivalent in the VB version would have taken minutes. :)
Posted by: Micco40
« on: June 16, 2020, 12:35:44 PM »

Quote from: SpikeTheHobbitMage link=topic=11654. msg137194#msg137194 date=1592266834

Nope.   What you have to do is find a cost 0 colony that has space and set it as a destination so the civvies can unload before you delete them.   I find that it is a good policy to do this any time that I stop expanding.

Good info, i'll remember that for next time.   
Posted by: Micco40
« on: June 16, 2020, 12:34:30 PM »

Quote from: froggiest1982 link=topic=11654. msg137158#msg137158 date=1592250513

Before purging civilians it's a good idea to check the annual wealth and see how much they contribute to your budget, you don't want want to fast forward bankruptcy.

I noticed a drop in Wealth production right after I deleted the largest fleet, but i thought it was related to something else.  I'll make sure i think about the ramifications of my rash actions in the future.   

Always something that I didn't think through with Aurora.   :-)
Posted by: SpikeTheHobbitMage
« on: June 15, 2020, 07:20:34 PM »

Unless you are in an expansion phase colonizers are worse than deadweight because not only do they not contribute anything to the economy, they keep valuable population in cryostasis.
You're not going to get that population back if you delete the shipping line, are you?
Nope.  What you have to do is find a cost 0 colony that has space and set it as a destination so the civvies can unload before you delete them.  I find that it is a good policy to do this any time that I stop expanding.
Posted by: Ulzgoroth
« on: June 15, 2020, 03:41:46 PM »

Unless you are in an expansion phase colonizers are worse than deadweight because not only do they not contribute anything to the economy, they keep valuable population in cryostasis.
You're not going to get that population back if you delete the shipping line, are you?
Posted by: SpikeTheHobbitMage
« on: June 15, 2020, 03:11:28 PM »

Quote from: Graymane link=topic=11654. msg136881#msg136881 date=1591973992
Guess it was easier than I though.   You can just click on a ship, fleet or entire company and hit the delete key in the fleet org.   Fixed my game immediately, I just left one company for now.

It's funny that I ran across this thread, since i was having the same issue with horrendous game slowdown.   I thought i had NPR's in one of the systems and frantically tried to hunt them down.   Turns out I should have been looking closer to home at the 200+ colony ships sitting in orbit around Terra.   Since i play with the Commercial Ships turned off, as soon as i turned it on i was blown away by the number of ships sitting there.   Once i deleted the worst offenders, the game is back to its old state.   

Very much appreciate the assist with figuring this out.

Before purging civilians it's a good idea to check the annual wealth and see how much they contribute to your budget, you don't want want to fast forward bankruptcy.
Unless you are in an expansion phase colonizers are worse than deadweight because not only do they not contribute anything to the economy, they keep valuable population in cryostasis.
Posted by: Froggiest1982
« on: June 15, 2020, 02:48:33 PM »

Quote from: Graymane link=topic=11654. msg136881#msg136881 date=1591973992
Guess it was easier than I though.   You can just click on a ship, fleet or entire company and hit the delete key in the fleet org.   Fixed my game immediately, I just left one company for now.

It's funny that I ran across this thread, since i was having the same issue with horrendous game slowdown.   I thought i had NPR's in one of the systems and frantically tried to hunt them down.   Turns out I should have been looking closer to home at the 200+ colony ships sitting in orbit around Terra.   Since i play with the Commercial Ships turned off, as soon as i turned it on i was blown away by the number of ships sitting there.   Once i deleted the worst offenders, the game is back to its old state.   

Very much appreciate the assist with figuring this out.

Before purging civilians it's a good idea to check the annual wealth and see how much they contribute to your budget, you don't want want to fast forward bankruptcy.
Posted by: Micco40
« on: June 15, 2020, 11:08:53 AM »

Quote from: Graymane link=topic=11654. msg136881#msg136881 date=1591973992
Guess it was easier than I though.   You can just click on a ship, fleet or entire company and hit the delete key in the fleet org.   Fixed my game immediately, I just left one company for now.

It's funny that I ran across this thread, since i was having the same issue with horrendous game slowdown.   I thought i had NPR's in one of the systems and frantically tried to hunt them down.   Turns out I should have been looking closer to home at the 200+ colony ships sitting in orbit around Terra.   Since i play with the Commercial Ships turned off, as soon as i turned it on i was blown away by the number of ships sitting there.   Once i deleted the worst offenders, the game is back to its old state.   

Very much appreciate the assist with figuring this out.   
Posted by: skoormit
« on: June 13, 2020, 07:47:59 AM »

Guess it was easier than I though.  You can just click on a ship, fleet or entire company and hit the delete key in the fleet org.  Fixed my game immediately, I just left one company for now.

You monster!
Posted by: Graymane
« on: June 12, 2020, 09:59:52 AM »

Guess it was easier than I though.  You can just click on a ship, fleet or entire company and hit the delete key in the fleet org.  Fixed my game immediately, I just left one company for now.
Posted by: Droll
« on: June 12, 2020, 09:33:31 AM »

I second the question - do you just delete them like you would normal fleets?

I have like 300 civies meandering about
Posted by: Graymane
« on: June 12, 2020, 09:20:17 AM »

How do I do that?