- This is a concept design for a Fighter sized exploration craft. Designed to transport a Science Team and two GeoProbes, the
Rockstar Class chas a round-trip range of up to 1 billion km and a deployment time of five months and three days. The geological probes will each generate 72 Survey Points over the course of two months. This ship and it's attendant ground formations are built using a Conventional Tech start with the lowest technology possible. Conventional Advanced Composite Armor, Conventional Engines, and Conventional Reactors means that this ship has lots of room to be improved upon. Which is fine, as it's only a concept design. This ship only requires a Maintenance Facility and Ordinance Transfer Station to Reload and Resupply, while it requires a Refueling Station to refuel. The ship based equivalents will work too, of course.
- An alternative use of the Box Launchers would be to launch Sensor probes to ahead of the craft in an effort to root out any danger well ahead of time. However, the ship mounts a Passive Sensor Suite, which partially alleviates the need for this. The Planetary Scanner and the Launch Controller are properly paired with regards to range, so the
Rockstar Class could serve as an improvised Missile Fighter in a pinch, or as a Missile Based Bomber / Landing Craft. The
Rockstar could potentially be refitted to carry 15 Ton Fighter Pod Bays in place of the Launchers as well.
Rockstar Class Transport:Rockstar class Transport 500 tons 7 Crew 31.7 BP TCS 10 TH 2 EM 0
150 km/s Armour 1-5 Shields 0-0 HTK 1 Sensors 1/1/0/0 DCR 0 PPV 0.6
Maint Life 7.52 Years MSP 7 AFR 10% IFR 0.1% 1YR 0 5YR 3 Max Repair 5 MSP
Troop Capacity 200 tons Magazine 4
Lieutenant Commander Control Rating 1
Intended Deployment Time: 5.1 months Morale Check Required
StarTech Model C (1) Power 1.5 Fuel Use 108.93% Signature 1.50 Explosion 7%
Fuel Capacity 6,000 Litres Range 2 billion km (153 days at full power)
Class 2 Launcher (2) Missile Size: 2.0 Hangar Reload 70 minutes MF Reload 11 hours
Launch Controller (1) Range 2.5m km Resolution 1
Geological Probe (2) Speed: 200 km/s End: 60.5d Range: 1,045.7m km WH: 0 Size: 2.00 TH: 0/0/0
Planetary Surface Scanner (1) GPS 4 Range 2.5m km MCR 227.1k km Resolution 1
Passive EM Calibrator (1) Sensitivity 1.0 Detect Sig Strength 1000: 7.9m km
Passive TH Calibrator (1) Sensitivity 1.0 Detect Sig Strength 1000: 7.9m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
Geological Probe:Missile Size: 2.00 MSP (5.000 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 200 km/s Fuel: 750 Flight Time: 1,452 hours Range: 1,045.7m km
Geo Sensor Strength: 0.05 Geo Points Per Day: 1.20
Cost Per Missile: 0.09 Development Cost: 9
Chance to Hit: 1k km/s 2.0% 3k km/s 0.7% 5k km/s 0.4% 10k km/s 0.2%
Materials Required
Boronide 0.03
Uridium 0.05
Gallicite 0.01
Fuel: 750
Science Team, Geological Survey:Transport Size: 200 tons
Build Cost: 6.8 BP
1x Geological Survey Vehicle
1x APC
4x Infantry, Assault Rifle
1x Infantry, MPAT
1x Infantry, MPAA
Science Team, Xenoarchaeology:Transport Size: 200 tons
Build Cost: 6.8 BP
1x Xenoarchaeology Vehicle
1x APC
4x Infantry, Assault Rifle
1x Infantry, MPAT
1x Infantry, MPAA
Individual Ground Units:
Geological Survey Vehicle:
Transport Size (tons) 128 Cost 4.88 Armour 6 Hit Points 12
Annual Maintenance Cost 0.61 Resupply Cost 0
Headquarters: Capacity 200
Geosurvey Equipment: Geo Survey Points 0.1
Non-Combat Class
Vendarite 4.88
Development Cost 244
Xenoarchaeology Vehicle:
Transport Size (tons) 128 Cost 4.88 Armour 6 Hit Points 12
Annual Maintenance Cost 0.61 Resupply Cost 0
Headquarters: Capacity 200
Xenoarchaeology Equipment: Xenoarchaeology Points 0.5
Non-Combat Class
Vendarite 4.88
Development Cost 244
APC:
Transport Size (tons) 24 Cost 0.96 Armour 6 Hit Points 9
Annual Maintenance Cost 0.12 Resupply Cost 6
Crew-Served Anti-Personnel: Shots 6 Penetration 3 Damage 3
Vendarite 0.96
Development Cost 48
Infantry, Assault Rifle:
Transport Size (tons) 3 Cost 0.06 Armour 3 Hit Points 3
Annual Maintenance Cost 0.0075 Resupply Cost 0.25
Light Personal Weapons: Shots 1 Penetration 2 Damage 2
Vendarite 0.06
Development Cost 3
Infantry, MPAT:
Transport Size (tons) 16 Cost 0.32 Armour 3 Hit Points 3
Annual Maintenance Cost 0.04 Resupply Cost 6
Light Anti-Vehicle: Shots 1 Penetration 6 Damage 9
Vendarite 0.32
Development Cost 16
Infantry, MPAA:
Transport Size (tons) 20 Cost 0.4 Armour 3 Hit Points 3
Annual Maintenance Cost 0.05 Resupply Cost 2
Light Anti-Aircraft: Shots 1 Penetration 3 Damage 6 AA Value 0
Vendarite 0.4
Development Cost 20