Posted by: Droll
« on: August 31, 2020, 08:43:45 PM »I have been using a modular design for military space stations lately and am pretty pleased with the results. Instead of trying to build and deploy a single large station, I have sensor modules, hanger modules, defense modules, etc. Technically they are all separate units, but I just picture them as all connected For additional RP realism I fit them all with a tractor beam and tractor them together.
It is also convenient when it comes to upgrades. If I get new sensor tech I don't have to replace a 200K space station, just the sensor module. Also kind of nice to be able to put your magazines in their own module to minimize explosions.
Each of these modules is usually a little weaker defensively probably than a single monolithic station, but I compensate for this with redundancies for critical modules like sensors.
Biggest issue I have with stations is that guns don't work particularly well for offense since you have no ability to dictate range, so I rely on fighters and missiles for offense.
The great thing about being able to outsource the magazines is that you can get away with a small "combat" magazine and designate the large magazine as a ordnance hub collier - not only is it a viable ammo depot for your mobile assets but it allows the station to keep firing missiles between multiple and regular engagements without risking mobile colliers. Even a small break in the fighting will replenish a good chunk of the combat magazines on the actual battle module.