Posted by: Froggiest1982
« on: September 03, 2020, 04:16:59 PM »I dont quite understand the size issue.
We are talking about lines of text.
A thousand dead officers with some history will not use up any space.
What am I missing?
There was already a bottleneck with fleet history (especially civilian) so that Steve has revived a code from VB6 (assumption, I don't remember the post exactly) to purge history after a certain amount of time avoiding aurora slowing too much. That also impacts the save game times. I seem also to recall on one of my games as well after 200+ years having 500/600 characters and it was taking 1 up to 2 seconds (I know it's nothing but it is still a nuisance) to actually load all names once clicked on the window.
Obviously everything can be done and eventually a purge or filter string can always be added later.