Posted by: Jorgen_CAB
« on: September 10, 2020, 09:33:25 AM »I think that some changes to this system could be an interesting improvements.
One thing I would like to see is a cost to maintain your officer corps, you should pay some sort of wealth cost every year to support your officer corps. This will include academy training costs, administration and the cost of the officer. Officer in command could be more expensive than those in reserve.
Another would be a slight change to how their skills work... instead of just having skills when they graduate they should have even lower values but whatever job they take will generally give them skill while doing that job, so certain skills are more likely to increase than others depending on their position and what functions that command have.
In addition to this I would take some inspiration from Rim World where each character that is generated have a set of preferred skills they are "good" or "bad", this is more or less their overall motivation and/or talent in a specific area. They are more likely to want to take commands in those positions which they wan to work in if they can, even if they start with no skill in that area.
I think this would go well in hand with the role-play nature of the game if it worked more like this.
It would also mean that officers would get assigned even if they are not the perfect match for the position as they will eventually develop skills in that area anyway. I do agree that officers should be assigned even if they don't have a specific skill for it as they should be able to develop some skill in that area, even if they are "bad" at it.
One thing I would like to see is a cost to maintain your officer corps, you should pay some sort of wealth cost every year to support your officer corps. This will include academy training costs, administration and the cost of the officer. Officer in command could be more expensive than those in reserve.
Another would be a slight change to how their skills work... instead of just having skills when they graduate they should have even lower values but whatever job they take will generally give them skill while doing that job, so certain skills are more likely to increase than others depending on their position and what functions that command have.
In addition to this I would take some inspiration from Rim World where each character that is generated have a set of preferred skills they are "good" or "bad", this is more or less their overall motivation and/or talent in a specific area. They are more likely to want to take commands in those positions which they wan to work in if they can, even if they start with no skill in that area.
I think this would go well in hand with the role-play nature of the game if it worked more like this.
It would also mean that officers would get assigned even if they are not the perfect match for the position as they will eventually develop skills in that area anyway. I do agree that officers should be assigned even if they don't have a specific skill for it as they should be able to develop some skill in that area, even if they are "bad" at it.