Posted by: Jorgen_CAB
« on: September 12, 2020, 03:36:00 PM »I did a test month or so ago where it seemed to work that way, I also did a test with 1.11 right now...
I basically started a new game, SM some component and built a typical 10000t destroyer with a cost of 1492 BP (mix of resources).
I then built four ships with SM in a fleet at Earth.
I then moved the fleet to Luna where I Created a Colony with 50 million people 20000 infrastructure and a 10000t shipyard with four slipways. There were no minerals at Luna, only the stuff I created.
I then proceeded to "scrap" all four ships. When this was done I had a bunch of components such as engines, weapons and sensors AND I also had exactly 1492 minerals on Lunas mineral storage, these minerals must be the 25% of the total cost of the ship, otherwise there is something else going on that I don't know what it is...
I think it somewhat makes sense, in addition to whole components some raw materials that went into the hull might be able to be recycled into properly reusable material. Though I guess an overall 50% retention rate might be a little dubious. I might argue that maybe it should be 5% through direct resources and then the usual components so its still something low like 30%.
There could be a technology line for recycling resources with scraped ships/components giving at start 20% and go up to 50% at some point... but perhaps not that interesting or valuable tech to invest resources into.