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Topic Summary

Posted by: StarshipCactus
« on: October 12, 2020, 09:49:33 PM »

Fifthed. It would solve many problems with both MD and Freighters. They could even be used with a space station for Jump Point traversal in a big MD network.

Why do you like Hitchhikers guide to the galaxy?
Posted by: Gabrote42
« on: October 12, 2020, 10:38:53 AM »

Fifthed. It would solve many problems with both MD and Freighters. They could even be used with a space station for Jump Point traversal in a big MD network.
Posted by: StarshipCactus
« on: October 11, 2020, 09:24:11 PM »

This sounds pretty good.
Posted by: xenoscepter
« on: October 11, 2020, 06:11:18 PM »

Thirded. I really want this! :D
Posted by: Garfunkel
« on: October 11, 2020, 05:42:06 PM »

Seconded. Ideally, we could have 100-ton and 250-ton cargo spaces - Very Small and Fighter, perhaps? More options for various game styles are always better.
Posted by: Platys51
« on: October 11, 2020, 01:27:35 PM »

With 500t fighters capable of landing upon worlds and the ability to unload cargo without need of pesky cargo handling systems, we are missing only one thing.    Ability to actually put cargo on a fighter.   

What I propose is a 100t cargo hold for use in fighters.    Cargo fighters could be used as an alternative to mass drivers, mineral haulers from the fringe systems or early colonization options that won't need to take up entire shipyard.   

There would be no need to change anything else, as even if all fighter freighters are military ships, increasing maint.    life of a fighter is fairly easy and they can be built to last for their whole expected lifetime.   

Including early tech fighter "freighter" to show its fairly easy to make these work:

Quote
Gemenon Traveller class Freighter (P)      420 tons       3 Crew       41 BP       TCS 8    TH 5    EM 0
572 km/s      Armour 1-4       Shields 0-0       HTK 6      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 37.  95 Years     MSP 135    AFR 6%    IFR 0.  1%    1YR 0    5YR 3    Max Repair 6 MSP
Cryogenic Berths 800   
Commander    Control Rating 1   
Intended Deployment Time: 400 months    Morale Check Required   

Nuclear Pulse Engine  EP4.  80 (1)    Power 4.  8    Fuel Use 18.  29%    Signature 4.  80    Explosion 4%
Fuel Capacity 50 000 Litres    Range 117.  3 billion km (2373 days at full power)

This design is classed as a Fighter for production, combat and planetary interaction

Cryo berths used as replacement.    If 100t cargo spaces followed trend of other cargo holds, they would cost 0.   5 durr and 0 crew, lowering the cost of this ship by 19BP and increasing maint life even further.