Posted by: Garfunkel
« on: October 20, 2020, 11:44:40 AM »Just like your fort can be destroyed in Year 2 by an attack by a single werebear, your galactic empire can be destroyed by an aggressive NPR right next door that launches an immediate invasion. And just like it is possible to put the pop cap at 40 and never get invasions while you just peacefully build your fort in DF, it's possible to turtle in Sol (or your starting system) until TN minerals run out and never have to worry about invasions.
There are no fixed points in which NPR/spoiler would attack you. If you don't have any NPRs created at game start, they will only spawn in relation to your exploration. Same with spoilers, some of which are more aggressive than others but that discussion belongs to the Spoiler sub-forum.
Challenge is what you make of it - you can start with multiple NPRs at game start, put an extra NPR on Minerva or Pluto (after using SM mode to give them homeworld-level minerals) and tick all spoilers on while increasing difficulty to 150% and ticking the NPRs spawn more NPRS and also NPRs spawn spoilers boxes, plus put generation chances at 100% - that will make for a lively game.
As others said, plenty depends on the RNG though. We've had players explore 100+ systems for seven decades and never find anything - it's possible, just really rare. I once found a spoiler 2 jumps from Sol and they followed me back to Earth wiping everything out along the way.
There are no fixed points in which NPR/spoiler would attack you. If you don't have any NPRs created at game start, they will only spawn in relation to your exploration. Same with spoilers, some of which are more aggressive than others but that discussion belongs to the Spoiler sub-forum.
Challenge is what you make of it - you can start with multiple NPRs at game start, put an extra NPR on Minerva or Pluto (after using SM mode to give them homeworld-level minerals) and tick all spoilers on while increasing difficulty to 150% and ticking the NPRs spawn more NPRS and also NPRs spawn spoilers boxes, plus put generation chances at 100% - that will make for a lively game.
As others said, plenty depends on the RNG though. We've had players explore 100+ systems for seven decades and never find anything - it's possible, just really rare. I once found a spoiler 2 jumps from Sol and they followed me back to Earth wiping everything out along the way.