Posted by: Black
« on: October 21, 2020, 03:45:33 PM »And you can always send in your battlewagons to soak STO fire during landing.
Also, ships do cost maintenance. They cost one quarter of their build cost per year in MSP while sitting at a maintenance location. Still, the extra space used by static artillery units is a very minor cost overall.
Only if you for some reason make your troop transport ships into "military" designs rather than "commercial". There probably can be some reason to make some transports into military ones but most will likely be commercial designs and therefore will not cost any maintenance.
Also, ships do cost maintenance. They cost one quarter of their build cost per year in MSP while sitting at a maintenance location. Still, the extra space used by static artillery units is a very minor cost overall.
The evasion stat only works for units in the offensive line though... so an artillery sitting at the back have no real use of that stat at all.
Putting artillery on a vehicle chassis is only useful as a space saving reason or if you want to somehow put them into an offensive formation. Even that is generally questionable as space is not that expensive either so artillery in static mounts probably are better long term rather than using vehicles. You also replace ground units quite often but not the ships, ground units also cost maintenance and the ships don't.
* 15,000 Ton Capacity HQ. Depending on Roleplay quirks either as a Ultra-Heavy Vehicle with crap tons of armour or more typically as a static unit.
Vehicles are much more space efficient when it comes to invasions which is why people will recommend you to use vehicle only attack groups. They are also less affected by lack of fortification since they cant fortify as much as infantry to begin with.
The real reason they're less affected by not having fortification is that they gain evasion when not fortified. Both evasion and fortification cause incoming shots to miss, so you want one or the other.
Marski goes for the kill straight off the gate!
Theoatmeal2, if you want to keep it simple, you want 4 formations for your entire army.
First for front-line attack and this is all vehicles
Second for front-line defence and this is all infantry and static
Third for support echelon and this is all medium bombardment in vehicles (so it takes less space per HP/armour than static) and it supports the first formation.
Fourth for rear echelon and this is your heavy bombardment, heavy AA, construction units, FFD units, big HQs and supply units and it supports either first or second formation depending on whether you're on the strategic defensive or offensive
Then you construct equal amounts of each. Their exact sizes depend on how big your troop transports are. I'd say go for 50,000 tons per formation, to begin with, and then bigger once your shipyards can churn out 200,000-ton commercial ships.
This is the simplest organization that still utilizes game mechanics completely. Everything else is roleplaying.
Also consider a 5th type of formation on top of this which is just HQ formations of various sizes. Instead of just having massive 50k formations you might want to have a layered HQ hierarchy involving smaller formations in order to stack various commander bonuses on to your actual fighting formations. Note that the more layers you add the more bonuses (with diminishing returns) but also much more micromanagement during set up.
Vehicles are much more space efficient when it comes to invasions which is why people will recommend you to use vehicle only attack groups. They are also less affected by lack of fortification since they cant fortify as much as infantry to begin with.
I don't go as insane as modelling every squad down to sergeant level command however I consider myself one of the heavier micro types who goes down to company level working my way up to battalion, regiments, brigades and then divisions. This isn't necessary, you could just have brigades and divisions without any sort of complicated hierarchy.
Vehicles are much more space efficient when it comes to invasions which is why people will recommend you to use vehicle only attack groups. They are also less affected by lack of fortification since they cant fortify as much as infantry to begin with.
Marski goes for the kill straight off the gate!
Theoatmeal2, if you want to keep it simple, you want 4 formations for your entire army.
First for front-line attack and this is all vehicles
Second for front-line defence and this is all infantry and static
Third for support echelon and this is all medium bombardment in vehicles (so it takes less space per HP/armour than static) and it supports the first formation.
Fourth for rear echelon and this is your heavy bombardment, heavy AA, construction units, FFD units, big HQs and supply units and it supports either first or second formation depending on whether you're on the strategic defensive or offensive
Then you construct equal amounts of each. Their exact sizes depend on how big your troop transports are. I'd say go for 50,000 tons per formation, to begin with, and then bigger once your shipyards can churn out 200,000-ton commercial ships.
This is the simplest organization that still utilizes game mechanics completely. Everything else is roleplaying.