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Topic Summary

Posted by: Vastrat
« on: October 21, 2020, 05:18:09 PM »

Thanks I didn't know you could do that.
Posted by: Kaiser
« on: October 21, 2020, 04:29:54 PM »

Cool but also weird.
Before 1.12 I remember playing a long campaign with 1.11 and I'm pretty sure to remember I could not jump without a jump tender on the same side of the ship (I was getting warnings) I wanted jump of and I had every time move the tender back and forth (yes, it was annoying me).

Good to know btw.
Posted by: TheTalkingMeowth
« on: October 21, 2020, 03:58:41 PM »

This only works for standard transits!

If you want to squadron jump, the jump ship has to be in the same fleet as the ships jumping with it (and so has to be on the same side of the jump point).
Posted by: Llamageddon
« on: October 21, 2020, 03:04:29 PM »

Cool! I didn't know that.
Posted by: TheTalkingMeowth
« on: October 21, 2020, 02:21:36 PM »

Jump tenders can open a portal for your ships from either side of the jump point.
Posted by: Kaiser
« on: October 21, 2020, 02:01:51 PM »

Guys, has something in the jump system changed?

I'm in Sol system and I moved my jump ship to an undiscovered jump point. Then I moved my Grav ship (without a jump engine) to the point, then I jumped to the new system, the jump ship remained in the Sol system. Everything is as usual till now.

Now the strange part: in the new system I immediately discovered some aliens, so I decided to back to the sol system, here happened that the grav ship jumped without a gate and without the jump ship in the node.
As far as  I remember, without a gate, you need to have a jump ship in that node on the side you want jump from, instead it was still on the other side.